Kislev rituals
93 rituals · Kislev roster · patch 9.0.4
Hex
Bewitching Lure
50 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- Income gained based on the target settlement's income: 50%
Bewitching Lure (Empowered)
100 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- Income gained based on the target settlement's income: 50% (provincewide)
Coven's Cursemark
30 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- Winds of Magic cost: +40% for all spells
- Disables March, Tunnelling and Teleportation stances for the target
- Campaign movement range: -50%
Coven's Cursemark (Empowered)
60 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- Winds of Magic cost: +70% for all spells
- Disables March, Tunnelling and Teleportation stances for the target
- Campaign movement disabled
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land
40 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Jinxed Land (Empowered)
80 Spirit Essence
Cooldown 5 turns
- Teleports the target army to a magical forest
Malediction of Ruin
100 Spirit Essence
- All units suffer high attrition (all armies belonging to targeted corruption-spreading race)
- Growth: -100 (all provinces belonging to targeted corruption-spreading race)
- Winds of Magic power reserve: -25 per turn (all armies belonging to targeted corruption-spreading race)
Purification Chant
20 Spirit Essence
Cooldown 5 turns
- Removes all corruption from the target settlement's province
Purification Chant (Empowered)
40 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- Corruption in the province is cleared and will not increase
- Removes all corruption from the target settlement's province
- Removes all plagues from the target settlement
Recreant Spirit
60 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- An army consisting of Things in the Woods, Incarnate Elemental of Beasts and Elemental Bears will be summoned in the target settlement's owner's territory every other turn
Recreant Spirit (Empowered)
120 Spirit Essence
Cooldown 5 turns · Lasts 5 turns
- An army consisting of Things in the Woods, Incarnate Elemental of Beasts and Elemental Bears will be summoned in the target settlement's owner's territory every other turn
Kislev
Support Ice Court
50 Supporters
Cooldown 10 turns
Support Orthodoxy
50 Supporters
Cooldown 10 turns
Using Coin
5,000 Gold
Cooldown 20 turns
Using Coin
5,000 Gold
Cooldown 20 turns
Using Devotion
No cost listed
Cooldown 20 turns
Using Devotion
No cost listed
Cooldown 20 turns
Kislev Ice Court

Akshina Acquisitions
3 Ice Court Boons
- Hero actions have a 30% chance to grant an Ancillary

Ancient Dues
3 Ice Court Boons
- Chance to gain a magic item: 25% per turn
- Research rate: +1 for each settlement

Axe, Bow & Gun
3 Ice Court Boons
- Passive ability: "Into the Fray" for Hybrid Kislevite Infantry and Cavalry units

Battle Adjuncts
3 Ice Court Boons
- Effect duration: +100% to "Rally!" and "Stand Your Ground"
- Cooldown: -50% to "Rally!" and "Stand Your Ground"

Battle Born
2 Ice Court Boons
- Melee defence: +3 for all units (Rank 7 and above)
- Weapon strength: +10% for all units (Rank 7 and above)

Bond of Seasons
3 Ice Court Boons
- Attribute: Mastery of Elemental Winds for Frost Maidens, Ice Witches and Tzarina Katarin

Deathfrost Blades
3 Ice Court Boons
- Armour-piercing missile damage: +4 for Ice Guard units
- Base missile damage: -4 for Ice Guard units
- Armour-piercing weapon damage: +8 for Ice Guard units
- Base weapon damage: -8 for Ice Guard units

Devoted Guardians
2 Ice Court Boons
- Upkeep: -15% for Tzar Guard and Ice Guard units

Endless Winter
3 Ice Court Boons
- Winds of Magic cost: -2 for Common Lore of Ice and Lore of Tempest spells

Foreign Policy
3 Ice Court Boons
- Melee attack: +10 for units recruited via allied recruitment (excluding Kislev units)
- Melee defence: +10 for units recruited via allied recruitment (excluding Kislev units)
- Reload time reduction: +25% for units recruited via allied recruitment (excluding Kislev units)
- Diplomatic relations: +20 with all factions

Frozen Redoubt
2 Ice Court Boons
- Defensive supplies: +6000 (all regions)

Garrison Rights
2 Ice Court Boons
- Upkeep: -10% (when in own territory)

Ice Court Academia
2 Ice Court Boons
- Ice Court training cost: -20%
- Unlocks an Ice Court training slot for Frost Maiden Heroes
- Unlocks an Ice Court training slot for Ice Witch Lords

No Idle Hands
3 Ice Court Boons
- Unit experience gain per turn: +100 (when in own territory)

Noble Administrators
2 Ice Court Boons
- Diplomatic relations: +30 with all Kislev factions
- Control: +1

Old Allies
2 Ice Court Boons
- Diplomatic relations: +50 with Empire and Dwarfs
- Allegiance points gained: +50% for alliances with the Empire and Dwarfs

Security Subsidies
2 Ice Court Boons
- Hero capacity: +1 for Frost Maidens
- Hero action success chance: +15% (all characters)

Strength of the Land
2 Ice Court Boons
- Spell intensity: +20% (when in own territory)

The Frozen Eye
3 Ice Court Boons
- All enemies are permanently Revealed in battle. (when in own territory)
- Campaign line of sight: +100%

Treatise of War
2 Ice Court Boons
- Character experience gain: +30% (all Lords)
- Character experience per turn: +200 (all Lords)
Kislev Orthodoxy

Battle Sermons
2 Orthodoxy Boons
- Effect duration: +50% for Kislevite Battle Prayers
- Effect range: +100% for Kislevite Battle Prayers

Blessed Leaders
3 Orthodoxy Boons
- Ability: "Tor's Battle Hymn" for Boris Ursus, Boyar, Ataman and Druzhina Lords

Chaosbreaker
3 Orthodoxy Boons
- Army spell: "Thorsen's Thunderstorm" when fighting against the Forces of Chaos

Common Steel
2 Orthodoxy Boons
- Recruit rank: +3 for Kossars, Armoured Kossars and Kislevite Warriors units

Duty's Reward
2 Orthodoxy Boons
- Experience gain for units: +100% when fighting against the Forces of Chaos
- Replenishes 10% campaign movement range after winning a battle

Endless March
2 Orthodoxy Boons
- Campaign movement range: +10% (all armies)

First to Fight
2 Orthodoxy Boons
- Ability: "Lead by Example" for Boris Ursus, Boyar, Ataman and Druzhina Lords

Frontier Forces
3 Orthodoxy Boons
- Unit Rank: +1 for all units after colonising a ruin
- Newly-colonised ruins have greatly reduced construction costs and duration for 1 turn(s)

Home Front
2 Orthodoxy Boons
- Melee attack: +3 (when in own territory)
- Melee defence: +3 (when in own territory)

Last to Fall
3 Orthodoxy Boons
- Passive ability: "Battlefield Indemnity" (all Lords)

Ritualised Worship
2 Orthodoxy Boons
- Construction cost: -25% for buildings that raise Support for The Great Orthodoxy
- Control: +1

Spirit of Community
2 Orthodoxy Boons
- Construction time: -1 for Infrastructure buildings
- Construction cost: -25% for Infrastructure buildings

Spiritual Conquest
3 Orthodoxy Boons
- Control: +100 for newly-captured settlements in Chaotic Wasteland climates
- Population surplus: +1 for newly-captured settlements

The Land Provides
2 Orthodoxy Boons
- Resource buildings have no construction cost

Unity in Toil
3 Orthodoxy Boons
- Every owned settlement provides +1% income and +5 growth to all adjacent settlements

Ursun's Favoured
3 Orthodoxy Boons
- Passive ability: "Ursun's Ward" for War Bear Riders and characters mounted on War Bears

War Priests
2 Orthodoxy Boons
- Enables flaming attacks for Patriarchs
- Enables "Flammable" attacks for Kostaltyn and Patriarchs, reducing fire resistance

Wartime Prayer
3 Orthodoxy Boons
- All Lords gain access to Zealous Conscription, enabling access to instantly recruitable Kossars

With Our Hearts
3 Orthodoxy Boons
- Passive ability: "By Our Blood" is upgraded with significant damage reduction and Unyielding Assault while active

Worthy Offerings
3 Orthodoxy Boons
- Orthodoxy Churches outside Erengrad, Kislev and Praag also produce growth
- Growth: +15 (all provinces)
Motherland
Dazh
80 Devotion
Salyak
80 Devotion
Tor
80 Devotion
Ursun
80 Devotion
Motherland Ritual Force
Dazh
No cost listed
Lasts 5 turns
- Attacks cause "Flammable" effect, reducing fire resistance (characters in force)
- Enables flaming attacks
- Character experience gain: +50%
- No additional Invocations may be performed for this army until the active one expires
Salyak
No cost listed
Lasts 5 turns
- Battle healing cap: +100%
- Armies replenish in foreign territory
- No additional Invocations may be performed for this army until the active one expires
- Casualty replenishment rate: +10%
Tor
No cost listed
Lasts 5 turns
- Army ability: "Wrath of the Bear"
- No additional Invocations may be performed for this army until the active one expires
- Enables magical attacks
- Melee attack: +8
Ursun
No cost listed
Lasts 5 turns
- Army ability: "The Bitterness of Winter"
- Weapon strength: +15% for War Bear Riders and Elemental Bear units
- No additional Invocations may be performed for this army until the active one expires
- Campaign movement range: +20%
Motherland Ritual Province
Dazh
No cost listed
Lasts 5 turns
- Instantly complete 1 turn(s) of each ongoing settlement construction in the selected region
- No additional Invocations may be performed for this province until the active one expires
Salyak
No cost listed
Lasts 5 turns
- Instantly replenishes all units in the selected settlement's garrison
- No additional Invocations may be performed for this province until the active one expires
- Growth: +50 (local province)
- Local recruitment capacity: +3 (local province)
Tor
No cost listed
Lasts 5 turns
- Barrier hit points: +800 for all units when defending settlements (armies in region)
- Army spell: "Thorsen's Thunderstorm" (armies in region)
- Vigour loss reduction: -50% during siege battles (armies in region)
- Weapon strength: +25% during siege battles (armies in region)
- No additional Invocations may be performed for this province until the active one expires
Ursun
No cost listed
Lasts 5 turns
- No additional Invocations may be performed for this province until the active one expires
- A winter storm is summoned in the province, causing attrition to local hostile forces (enemy armies in province)
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0.4, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.
