
The Watchmen in the Night (Armoured Kossars)
Melee infantry· Sword Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Watchmen in the Night (Armoured Kossars) are Kislev melee infantry: 8,200 HP across 100 models, armour 80, melee attack 41, melee defence 40, weapon strength 48. It costs 950 in the campaign and in multiplayer. Unit key wh3_twa10_ksl_inf_armoured_kossars_ror. Patch 9.0.4, from the game's data tables.
Health
82 per model
8,200
Armour
80
Leadership
75
Speed
30
Melee attack
41
Melee defence
40
Weapon strength
36 base + 12 armour-piercing, +5 vs infantry
48
Charge bonus
26
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Rabble-RouseAugment (Area)passiveRabble-RouseAugment (Area)Passive · Range 35 mThe more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (8.00× faster), Skin Wolves (Armoured) (7.10× faster), Eshin Triads (3.42× faster)
Loses to, at a similar price: Greatswords (2.05× slower), Har Ganeth Executioners (1.61× slower), Foot Squires (1.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.