The Watchmen in the Night (Armoured Kossars)
Melee infantry· Sword Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown
Health
82 per model
8,200
bottom 26% of class
Armour
80
top 35% of class
Leadership
75
top 46% of class
Speed
30
bottom 25% of class
Melee attack
41
top 25% of class
Melee defence
40
top 36% of class
Weapon strength
36 base + 12 armour-piercing, +5 vs infantry
48
top 21% of class
Charge bonus
26
top 30% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Rabble-RouseAugment (Area)passiveRabble-RouseAugment (Area)Passive · Range 35 mThe more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- The Ice Court
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.