
Boydinov's Brawlers (Streltsi)
Missile infantry· Gun-Greataxe Infantry· Tier 3· 90 models at Ultra sizeRegiment of Renown
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Boydinov's Brawlers (Streltsi) are Kislev missile infantry: 7,470 HP across 90 models, armour 70, melee attack 45, melee defence 38, weapon strength 34, range 90 m, missile damage 4,418 per 10 s for the whole unit. It costs 1,150 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_ksl_inf_streltsi_ror. Patch 9.0.4, from the game's data tables.
Health
83 per model
7,470
Armour
70
Leadership
80
Speed
30
Melee attack
45
Melee defence
38
Weapon strength
9 base + 25 armour-piercing
34
Charge bonus
16
Ranged
Range
90 m
Ammunition
20
Missile damage
5 base + 13 AP, 3 projectiles per shot
18
Reload time
11 s
Damage per 10 s
49
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Heavily armoured units — 25 of 34 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 4,418 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.