
Kossars (Spears)
Missile infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kossars (Spears) are Kislev missile infantry: 6,390 HP across 90 models, armour 15, melee attack 20, melee defence 30, weapon strength 25, range 140 m, missile damage 1,555 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_kossars_1. Patch 9.0.4, from the game's data tables.
Health
71 per model
6,390
Armour
15
Leadership
60
Speed
33
Melee attack
20
Melee defence
30
Weapon strength
20 base + 5 armour-piercing, +15 vs large
25
Charge bonus
4
Ranged
Range
140 m
Ammunition
20
Missile damage
16 base + 3 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, War Bear Riders
- Lightly armoured units without shields — 1,555 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Kossars (Spears) vs Kossars
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_kossars_1: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.