
The Golden Knight Naryska Leysa
Hero· Melee Specialist· 1 model at Ultra size
Comes with Shadows of Change - Kislev(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Golden Knight Naryska Leysa is a legendary hero of Kislev: 4,668 HP, armour 100, melee attack 55, melee defence 55, weapon strength 440. It costs 1,000 in the campaign and in multiplayer. It comes with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_cha_golden_knight. Patch 9.0.4, from the game's data tables.
Health
4,668
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
100
Leadership
80
Speed
30
Melee attack
55
Melee defence
55
Weapon strength
290 base + 150 armour-piercing
440
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Kislev Unite!Augment (Area) · +8 Melee Attack, +8 Leadership…passiveKislev Unite!Augment (Area)+8 Melee Attack+8 LeadershipEffect intensity increases as the unit takes damagePassive · Range 35 m"For the sake of the Motherland, the Tzarina and for Ursun himself, we must face down this scourge that threatens our very being."
- Tzarina's GuardianWard Save (Area) · +20% Physical ResistancepassiveTzarina's GuardianWard Save (Area)+20% Physical ResistancePassive · Range 35 mFor her life, she will give her own ten thousand times over.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Dread Saurian · Kislev: Little Grom, Elemental Bear
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
The Golden Knight Naryska Leysa skill tree
39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan The Golden Knight Naryska Leysa's skills
- WarhorseWarhorseUnlocks at rank 8
- Mount: Warhorse
- Loyal GuardianLoyal GuardianUnlocks at rank 12
- Character experience gain: +20% (accompanying Lord)
- Casualty replenishment rate: +10% (accompanying Lord)
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Heroic ResilienceHeroic Resilience
- Passive ability: "Heroic Resilience"
- Golden AegisGolden AegisUnlocks at rank 4
- Melee defence: +4
- Physical resistance: 10%
- Chosen SuccessorChosen Successor
- Bonus vs Infantry: +10
- Charge bonus: +30
- The Golden WallThe Golden Wall
- Armour: +15
- Hit points: +10%
- Blood of LeysaBlood of Leysa
- Cooldown: -25% to "Ursun's Claw"
- Leadership aura size: +35%
- Common Ground, Common EnemiesCommon Ground, Common Enemies
- Allegiance points gained: +30% for alliances with Kislev
- Diplomatic relations: +20 with all Kislev factions
- Kislev Unite!Kislev Unite!
- Passive ability: "Kislev Unite!"
- Ice Court Support gained: +1 per turn
- Orthodoxy Support gained: +1 per turn
- Shield of the MotherlandShield of the Motherland
- Enemy Hero action success chance: -15%
- Armour: +10 (Hero's army)
- Ambush defence chance: +25% (Hero's army)
- Enchanted ArmourEnchanted Armour
- Ward save: +5%
- Ward save: +5% (accompanying Lord)
- ConsecratedConsecrated
- Cooldown: -10% to all spells (accompanying Lord)
- Spell resistance: 10%
- Personal BodyguardPersonal Bodyguard
- Melee defence: +5
- Melee defence: +5 (accompanying Lord)
- Vigorous DrillVigorous Drill2 levelsLevel 1
- Vigour loss reduction: -33% (accompanying Lord)
- Vigour loss reduction: -66% (accompanying Lord)
- Tzarina's GuardianTzarina's Guardian
- Passive ability: "Tzarina's Guardian"
- Champion of KislevChampion of Kislev
- Melee attack: +5 when attacking
- Character's aura leadership effect: +5
- ConvictionConviction2 levelsLevel 1
- Leadership: +4
- Leadership: +9
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- SoothsayingSoothsaying2 levelsLevel 1
- Leadership aura size: +20%
- Leadership aura size: +40%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- TenacityTenacity2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- March of the TzarinaMarch of the TzarinaUnlocks at rank 6
- Speed: +5% for Tzar Guard and Ice Guard units (Hero's army)
- Ability: "Rally!"
- Unmatched in the OblastsUnmatched in the Oblasts2 levelsLevel 1
- Melee attack: +3 for Ice Guard units (Rank 7 and above) (Hero's army)
- Weapon strength: +8% for Ice Guard units (Hero's army)
- Melee attack: +5 for Ice Guard units (Rank 7 and above) (Hero's army)
- Weapon strength: +15% for Ice Guard units (Hero's army)
- Learned from the BestLearned from the Best2 levelsLevel 1
- Unit experience gain: +12% for Tzar Guard and Ice Guard units (Hero's army)
- Unit experience gain: +25% for Tzar Guard and Ice Guard units (Hero's army)
- Ceremonial AdornmentsCeremonial Adornments2 levelsLevel 1
- Armour: +10 for Tzar Guard units (Hero's army)
- Melee defence: +3 for Tzar Guard units (Hero's army)
- Armour: +20 for Tzar Guard units (Hero's army)
- Melee defence: +6 for Tzar Guard units (Hero's army)
- Unyielding KinshipUnyielding Kinship
- Missile resistance: 10% for all units (Hero's army)
- Spell resistance: 10% (Hero's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of The Golden Knight Naryska Leysa
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KislevMelee Specialist | 4,668 | 1 | 100 | 80 | 30 | 55 | 55 | 440 | 40 | 1,000 | — | wh3_dlc24_ksl_cha_golden_knight |
| KislevMelee Specialist | 5,062 | 1 | 130 | 80 | 78 | 55 | 55 | 440 | 65 | 1,200 | — | wh3_dlc24_ksl_cha_golden_knight_warhorse |
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.