The Golden Knight Naryska Leysa skill tree & build planner
KislevHeroUnit stats
39 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 8Mount: WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- Loyal GuardianUnlocks at rank 12Character experience gain: +20% (accompanying Lord)Casualty replenishment rate: +10% (accompanying Lord)You don't become the Golden Knight if you aren't the most true-hearted warrior in the land, who would die a thousand times to save Kislev from its most-hated enemies.
- Ursun's ProtectionUnlocks at rank 7Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection.
- Heroic ResiliencePassive ability: "Heroic Resilience"
- Golden AegisUnlocks at rank 4Melee defence: +4Physical resistance: 10%Taller than many men, armed and armoured to the teeth and beyond – the Golden Knight is a beacon of courage on the battlefield; an example to all Kislevites and the bane of their foes.
- Chosen SuccessorBonus vs Infantry: +10Charge bonus: +30Requires: Golden AegisWhen Naryska Leysa's noble father died in battle at Boris Ursus' side, there was only one real choice to be his replacement and become the new Golden Knight.
- The Golden WallArmour: +15Hit points: +10%Requires: Golden AegisThough many have tried, none have yet broken through Naryska's steely resolve or bested her in single combat, such is her martial skill.
- Blood of LeysaCooldown: -25% to "Ursun's Claw"Leadership aura size: +35%Requires: Golden AegisNaryska is the daughter of the previous Golden Knight, whose valorous blood clearly flows through her veins and guides her noble actions against the Motherland's foes.
- Common Ground, Common EnemiesAllegiance points gained: +30% for alliances with KislevDiplomatic relations: +20 with all Kislev factionsRequires: Golden AegisThe Golden Knight impresses potential allies just as much as she inspires its rank-and-file troops, making them more willing to join with Kislev for their mutual advantage and gain.
- Kislev Unite!Passive ability: "Kislev Unite!"Ice Court Support gained: +1 per turnOrthodoxy Support gained: +1 per turnRequires: 4 skill points across Chosen Successor, The Golden Wall, Blood of Leysa, Common Ground, Common Enemies"For the sake of the Motherland, the Tzarina and for Ursun himself, we must face down this scourge that threatens our very being."
- Shield of the MotherlandEnemy Hero action success chance: -15%Armour: +10 (Hero's army)Ambush defence chance: +25% (Hero's army)The Golden Knight may be the champion of Tzarina Katarin, but she is also sworn to defend all Kislev from those who dare invade its hallowed borders.
- Enchanted ArmourWard save: +5%Ward save: +5% (accompanying Lord)Requires: Shield of the MotherlandIt's not just warriors bearing steel that Naryska will best – spellcasters and Daemons also find their weapons blunted against her golden carapace, and that of the Lord under her protection.
- ConsecratedCooldown: -10% to all spells (accompanying Lord)Spell resistance: 10%Requires: Shield of the MotherlandUnusually, Naryska fights with the blessings of both the Great Orthodoxy and the Ice Court, uniting two ancient institutions, so often at odds, in a single, glorious purpose.
- Personal BodyguardMelee defence: +5Melee defence: +5 (accompanying Lord)Requires: Shield of the MotherlandWhomsoever is leading Kislev's armies on the day of battle, be it the Tzarina herself or one of her loyal generals, the Golden Knight will guard them with her life.
- Vigorous Drill2 levelsLevel 1Vigour loss reduction: -33% (accompanying Lord)Level 2Vigour loss reduction: -66% (accompanying Lord)Requires: Shield of the MotherlandNo Kislevite warrior trains longer or harder than Naryska Leysa, for even the best among them cannot match her levels of determination and sheer stubborn pride.
- Tzarina's GuardianPassive ability: "Tzarina's Guardian"Requires: 5 skill points across Enchanted Armour, Consecrated, Personal Bodyguard, Vigorous DrillFor her life, she will give her own ten thousand times over.
- Champion of KislevMelee attack: +5 when attackingCharacter's aura leadership effect: +5She does not fight for Tzarina Katarin alone, but the Motherland as a whole, for if it fell to invaders from without, the Golden Knight would have no further purpose in life.
- Conviction2 levelsLevel 1Leadership: +4Level 2Leadership: +9Requires: Champion of KislevSuch is this one's conviction that others have no choice but to believe.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Champion of KislevFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Champion of KislevA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Soothsaying2 levelsLevel 1Leadership aura size: +20%Level 2Leadership aura size: +40%Requires: Champion of KislevSpeaking words of power or faith can alter perceptions on the battlefield.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Conviction, Full Plate Armour, Deadly Blade, SoothsayingFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Tenacity2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerThis one will not go down easily - it will be necessary to break both the will and the body first.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Tenacity, Devastating Charge, Fleet-Footed, Wound-MakerThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- March of the TzarinaUnlocks at rank 6Speed: +5% for Tzar Guard and Ice Guard units (Hero's army)Ability: "Rally!"When Katarin goes to war, all Kislev mobilises to ensure her victory, and her greatest living warrior is always first amongst them.
- Unmatched in the Oblasts2 levelsLevel 1Melee attack: +3 for Ice Guard units (Rank 7 and above) (Hero's army)Weapon strength: +8% for Ice Guard units (Hero's army)Level 2Melee attack: +5 for Ice Guard units (Rank 7 and above) (Hero's army)Weapon strength: +15% for Ice Guard units (Hero's army)Requires: March of the TzarinaAlthough she has no equals among the Ice Guard, their fighting prowess improves when in Naryska's presence, as the warrior-women seek to impress her with their own bravery and martial skill.
- Learned from the Best2 levelsLevel 1Unit experience gain: +12% for Tzar Guard and Ice Guard units (Hero's army)Level 2Unit experience gain: +25% for Tzar Guard and Ice Guard units (Hero's army)Requires: March of the TzarinaThose who fight alongside the Golden Knight inevitably find that the extensive experience she has gained in battle, fighting Kislev's enemies to a bloody death, rubs off on them too.
- Ceremonial Adornments2 levelsLevel 1Armour: +10 for Tzar Guard units (Hero's army)Melee defence: +3 for Tzar Guard units (Hero's army)Level 2Armour: +20 for Tzar Guard units (Hero's army)Melee defence: +6 for Tzar Guard units (Hero's army)Requires: March of the TzarinaThe men and women who have fought with the Golden Knight and proved their mettle are rewarded with fine ceremonial armour plates as a mark of their achievements.
- Unyielding KinshipMissile resistance: 10% for all units (Hero's army)Spell resistance: 10% (Hero's army)Requires: March of the TzarinaEvery member of the armies with whom the Golden Knight serves becomes that little bit tougher and more resilient, as bonds of blood and honour are formed through shared experience.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: 5 skill points across Unmatched in the Oblasts, Learned from the Best, Ceremonial Adornments, Unyielding Kinship
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
The Golden Knight Naryska Leysa · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,668 | 4,668 |
| Armour | 100 | 100 |
| Leadership | 80 | 80 |
| Speed | 30 | 30 |
| Melee attack | 55 | 55 |
| Melee defence | 55 | 55 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 150 | 150 |
| Charge bonus | 40 | 40 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
