The Wolfhearts (Akshina Ambushers)
Missile infantry· Missile Infantry· Tier 3· 90 models at Ultra sizeRegiment of Renown
Health
77 per model
6,930
Armour
30
Leadership
80
Speed
36
Melee attack
34
Melee defence
34
Weapon strength
25 base + 10 armour-piercing
35
Charge bonus
10
Ranged
Range
150 m
Ammunition
24
Missile damage
20 base + 12 AP
32
Reload time
12 s
Damage per 10 s
27
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Stalk
This unit can move hidden in any terrain.
Abilities
Pack TrapHexactivePack TrapHexCooldown 90 s · Duration 10 s · 3 usesEvery woven strand of net bears a powerful hex, draining every ounce of pace from the prey caught in its binds.
By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Who can field it
- The Ice Court
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.