Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Wolfhearts (Akshina Ambushers) unit card

The Wolfhearts (Akshina Ambushers)

Missile infantry· Missile Infantry· Tier 3· 90 models at Ultra sizeRegiment of Renown

Comes with Shadows of Change(Warhammer III)

Duel it in the combat calculator →

The Wolfhearts (Akshina Ambushers) are Kislev missile infantry: 6,930 HP across 90 models, armour 30, melee attack 34, melee defence 34, weapon strength 35, range 150 m, missile damage 2,400 per 10 s for the whole unit. It costs 1,150 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_ksl_inf_akshina_ambushers_ror. Patch 9.0.4, from the game's data tables.

Health

77 per model

6,930

top 28% of class

Armour

30

bottom 41% of class

Leadership

80

top 10% of class

Speed

36

bottom 49% of class

Melee attack

34

top 20% of class

Melee defence

34

top 21% of class

Weapon strength

25 base + 10 armour-piercing

35

top 14% of class

Charge bonus

10

top 45% of class

Ranged

Range

150 m

top 39% of class

Ammunition

24

top 22% of class

Missile damage

20 base + 12 AP

32

top 22% of class

Reload time

12 s

bottom 24% of class

Damage per 10 s

27

top 41% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Pack TrapHexactive
  • By Our BloodAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.