
The Wolfhearts (Akshina Ambushers)
Missile infantry· Missile Infantry· Tier 3· 90 models at Ultra sizeRegiment of Renown
Comes with Shadows of Change(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Wolfhearts (Akshina Ambushers) are Kislev missile infantry: 6,930 HP across 90 models, armour 30, melee attack 34, melee defence 34, weapon strength 35, range 150 m, missile damage 2,400 per 10 s for the whole unit. It costs 1,150 in the campaign and in multiplayer. They come with Shadows of Change. Unit key wh3_dlc24_ksl_inf_akshina_ambushers_ror. Patch 9.0.4, from the game's data tables.
Health
77 per model
6,930
Armour
30
Leadership
80
Speed
36
Melee attack
34
Melee defence
34
Weapon strength
25 base + 10 armour-piercing
35
Charge bonus
10
Ranged
Range
150 m
Ammunition
24
Missile damage
20 base + 12 AP
32
Reload time
12 s
Damage per 10 s
27
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Pack TrapHexactivePack TrapHexCooldown 90 s · Duration 10 s · 3 usesEvery woven strand of net bears a powerful hex, draining every ounce of pace from the prey caught in its binds.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Lightly armoured units without shields — 2,400 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Kossars
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Ice Guard (Glaives), Ice Guard (Swords)
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.