
Kostaltyn
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kostaltyn is a legendary lord of Kislev, leading The Great Orthodoxy at the start of a campaign: 5,072 HP, armour 20, melee attack 60, melee defence 40, weapon strength 380. It costs 1,100 in the campaign and 900 in multiplayer. Beating this lord in battle can earn the defeat trait Faith-Breaker. Unit key wh3_main_ksl_cha_kostaltyn_0. Patch 9.0.4, from the game's data tables.
Health
5,072
Armour
20
Leadership
80
Speed
34
Melee attack
60
Melee defence
40
Weapon strength
115 base + 265 armour-piercing
380
Charge bonus
30
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Dazh's Song of Winter SunlightAugment (Area)activeDazh's Song of Winter SunlightAugment (Area)Cooldown 90 s · Duration 10 s · Range 35 m"Death is like a winter chill; No door can keep it from us; And summer yet may bloom again; Though ice be all upon us."
- Salyak's LullabyRegeneration (Area) · Replenishes hit points of combatantsactiveSalyak's LullabyRegeneration (Area)Replenishes hit points of combatantsCooldown 90 s · Duration 15 s · 3 uses · Range 35 m"Glorious bird of shimmering white, put pain and fear to shameful flight…"
- Tor's Battle HymnAugment (Area) · +40 Melee AttackactiveTor's Battle HymnAugment (Area)+40 Melee AttackCooldown 90 s · Duration 25 s · Range 35 m"Thunder is strong and lightning is death, with Tor's wrath a flash-bolt takes their breath!"
- Ursun's RoarAugment (Area) · +36% Charge Bonus, +8 LeadershipactiveUrsun's RoarAugment (Area)+36% Charge Bonus+8 LeadershipCooldown 60 s · Duration 9 s · Range 35 mThe blood-curdling howl of Father Bear rallies the men of Kislev to his banner, for their fortunes are forever entwined, and the fate of the Motherland hangs in the balance.
- Enduring DevotionAugment (Area) · +5 Melee Defence, +4 LeadershippassiveEnduring DevotionAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mWhen he wills it so, those loyal to the Patriarch will find their minds and bodies bolstered against attack.
- The Courage of SacrificeAugment · +5 Melee Defence, +12 LeadershippassiveThe Courage of SacrificeAugment+5 Melee Defence+12 LeadershipPassive · Range 35 mThe Patriarch's unshakeable belief in himself and his creed pushes the warriors around him to fight to the bitter end.
- Blaze of DevotionAugment (Area) · +5 Melee Attack, +4 LeadershippassiveBlaze of DevotionAugment (Area)+5 Melee Attack+4 LeadershipPassive · Range 35 mWhen Kostaltyn is in the thick of the bloodiest melee, the men around him will fight harder and longer, aided by the righteous fire of their Motherland.
- Ursun's WardRegeneration · Replenishes hit points of combatantspassiveUrsun's WardRegenerationReplenishes hit points of combatantsPassiveEven at the teetering brink of death, the chosen of the Bear God will fight on, drawing on Ursun's boundless resilience to stay alive.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 265 of 380 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Kostaltyn in battle and your lord can earn the trait
Faith-Breaker
- Enables flaming attacks
- Leadership: +6 when in own territory (Lord's army)
The Kislevite Patriarch's obsession with dogma and control proved to be his undoing in battle, where he was soundly subjugated by his opponent. Oh, the irony…
Kostaltyn skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- WarhorseWarhorseUnlocks at rank 5
- Mount: Warhorse
- War BearWar BearUnlocks at rank 11
- Mount: War Bear
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Arcane VassalArcane VassalUnlocks at rank 18
- Bound spell: "Fireball"
- Orthodoxy in ActionOrthodoxy in ActionUnlocks at rank 20
- Construction cost: -20% for Orthodoxy buildings (all provinces)
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Income from all buildings: +10% (factionwide)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- A Strong ManA Strong ManUnlocks at rank 12
- Attribute: Immune to Contact Effects
- Hit points: +10%
- FirebrandFirebrand
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Recruitment cost: -25% (Lord's army)
- Local recruitment capacity: +2 (local province)
- Fiery DevotionFiery Devotion
- Passive ability: "Blaze of Devotion"
- Passive ability: "Aura of Immolation"
- Promote the PiousPromote the Pious
- Unlocks Hero recruitment: Patriarch (all provinces)
- Hero recruit rank: +2 for Patriarchs (local province)
- Hero recruitment cost: -30% (local province)
- Howling RageHowling Rage
- Attribute: Immune to Psychology (Lord's army)
- Charge bonus: +8 (Lord's army)
- Speed: +25% (Lord's army)
- For the PeopleFor the People
- Passive ability: "Heroic Resilience" (Lord's army)
- Attribute: Unbreakable
- Icon of StrengthIcon of Strength
- Weapon strength: +5%
- ImpassionedImpassioned2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Wild-EyedWild-Eyed2 levelsLevel 1
- Melee attack: +4
- Melee attack: +9
- ConvictionConviction2 levelsLevel 1
- Leadership: +4
- Leadership: +9
- SoothsayingSoothsaying2 levelsLevel 1
- Leadership aura size: +20%
- Leadership aura size: +40%
- Blessing DiscsBlessing Discs
- Character's aura leadership effect: +5
- TenacityTenacity2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- FervourFervour2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Enduring DevotionEnduring Devotion
- Passive ability: "Enduring Devotion"
- Ursun's RoarUrsun's RoarUnlocks at rank 2
- Cooldown: -25% to "Ursun's Roar"
- Dazh's Song of Winter SunlightDazh's Song of Winter Sunlight2 levelsLevel 1
- Ability: "Dazh's Song of Winter Sunlight"
- Cooldown: -25% to "Dazh's Song of Winter Sunlight"
- Ability: "Dazh's Song of Winter Sunlight"
- Tor's Battle HymnTor's Battle Hymn2 levelsLevel 1
- Ability: "Tor's Battle Hymn"
- Cooldown: -25% to "Tor's Battle Hymn"
- Ability: "Tor's Battle Hymn"
- Salyak's LullabySalyak's Lullaby2 levelsLevel 1
- Ability: "Salyak's Lullaby"
- Cooldown: -25% to "Salyak's Lullaby"
- Ability: "Salyak's Lullaby"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Firing DrillsFiring Drills3 levelsLevel 1
- Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Best of the CourtBest of the Court3 levelsLevel 1
- Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- Melee attack: +4 for Tzar Guard units (Lord's army)
- Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +6% for Ice Guard units (Lord's army)
- Melee attack: +6 for Tzar Guard units (Lord's army)
- Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +8% for Ice Guard units (Lord's army)
- Relentless ChargersRelentless Chargers3 levelsLevel 1
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +6% for Horse Archers units (Lord's army)
- Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +8% for Horse Archers units (Lord's army)
- Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Creatures of the LandCreatures of the Land3 levelsLevel 1
- Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Skilled CraftsmenSkilled Craftsmen3 levelsLevel 1
- Armour: +8 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
- Armour: +10 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
- Armour: +12 for War Sleds and Little Grom units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Skirmisher TraditionsSkirmisher Traditions
- Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- HorsemastersHorsemasters
- Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Ursun's FavouredUrsun's Favoured
- Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Battle EngineersBattle Engineers
- Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Kostaltyn
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KislevLord | 5,072 | 1 | 20 | 80 | 34 | 60 | 40 | 380 | 30 | 1,100 | 300 | wh3_main_ksl_cha_kostaltyn_0 |
| KislevLord | 5,716 | 1 | 50 | 80 | 78 | 60 | 40 | 380 | 50 | 1,100 | 325 | wh3_main_ksl_cha_kostaltyn_1 |
| KislevLord | 6,116 | 1 | 75 | 80 | 75 | 60 | 40 | 460 | 60 | 1,300 | 325 | wh3_main_ksl_cha_kostaltyn_2 |
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.