Kostaltyn skill tree & build planner
KislevLegendary lordUnit stats
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 5Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- War BearUnlocks at rank 11Mount: War BearLoyal, fierce, powerful and surprisingly fast – a War Bear is a symbol of Kislev itself.
- Ursun's ProtectionUnlocks at rank 7Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection.
- Arcane VassalUnlocks at rank 18 · Starting skillBound spell: "Fireball"
- Orthodoxy in ActionUnlocks at rank 20Construction cost: -20% for Orthodoxy buildings (all provinces)Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are appliedIncome from all buildings: +10% (factionwide)The Great Orthodoxy shall see Kislev rise again, mighty and without peer, with Ruin defeated and destroyed utterly.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- A Strong ManUnlocks at rank 12Attribute: Immune to Contact EffectsHit points: +10%What the peasants really want, whether they know so or not, is a strong man; a man with will of iron so strong that death itself runs in his wake.
- FirebrandAllowed +1 greater Tier difference in Support for the Orthodoxy before penalties are appliedRecruitment cost: -25% (Lord's army)Local recruitment capacity: +2 (local province)Requires: A Strong ManThe power to rouse the rabble to terrific violence in a heartbeat is not to be underestimated.
- Fiery DevotionPassive ability: "Blaze of Devotion"Passive ability: "Aura of Immolation"Requires: A Strong ManFaith in oneself and one's cause are at least as important as martial skill, if not more so.
- Promote the PiousUnlocks Hero recruitment: Patriarch (all provinces)Hero recruit rank: +2 for Patriarchs (local province)Hero recruitment cost: -30% (local province)Requires: A Strong ManThose among the faithful who show talent and promise soon find themselves raised up within Great Orthodoxy to inspire and lead others.
- Howling RageAttribute: Immune to Psychology (Lord's army)Charge bonus: +8 (Lord's army)Speed: +25% (Lord's army)Requires: A Strong ManThere's nothing quite like a pious Kislevite man scorned, especially one whose rage is stoked by the finest kvas.
- For the PeoplePassive ability: "Heroic Resilience" (Lord's army)Attribute: UnbreakableRequires: 4 skill points across Firebrand, Fiery Devotion, Promote the Pious, Howling RageIf Kislev and its people are to endure then they must fight to the death, lest the foe take all for which they have strived.
- Icon of StrengthWeapon strength: +5%Frail as they may seem, there is no doubt the Gods guide the Patriarch's arm, and lend him their strength in defence of the Motherland.
- Impassioned2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Icon of StrengthThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed2 levelsLevel 1Melee attack: +4Level 2Melee attack: +9Requires: Icon of Strength"Don't look into their eyes, there is only death there!"
- Conviction2 levelsLevel 1Leadership: +4Level 2Leadership: +9Requires: Icon of StrengthSuch is this one's conviction that others have no choice but to believe.
- Soothsaying2 levelsLevel 1Leadership aura size: +20%Level 2Leadership aura size: +40%Requires: Icon of StrengthSpeaking words of power or faith can alter perceptions on the battlefield.
- Blessing DiscsCharacter's aura leadership effect: +5Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, SoothsayingKostaltyn’s flat metal discs, inscribed with Ursun’s runes and icons, inspire even greater deeds when awarded to the worthy.
- Tenacity2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blessing DiscsThis one will not go down easily - it will be necessary to break both the will and the body first.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Blessing DiscsSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blessing DiscsThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fervour2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Blessing DiscsThis one fights with a fervour to be both admired and despised.
- Enduring DevotionPassive ability: "Enduring Devotion"Requires: 4 skill points across Tenacity, Devastating Charge, Scarred Veteran, FervourThe longer you believe, the more intense that faith becomes. When your belief is total, there is nothing that you cannot achieve.
- Ursun's RoarUnlocks at rank 2Cooldown: -25% to "Ursun's Roar"
- Dazh's Song of Winter Sunlight2 levelsLevel 1Ability: "Dazh's Song of Winter Sunlight"Level 2Cooldown: -25% to "Dazh's Song of Winter Sunlight"Ability: "Dazh's Song of Winter Sunlight"Requires: Ursun's Roar"Death is like a winter chill; No door can keep it from us; And summer yet may bloom againThough ice be all upon us."
- Tor's Battle Hymn2 levelsLevel 1Ability: "Tor's Battle Hymn"Level 2Cooldown: -25% to "Tor's Battle Hymn"Ability: "Tor's Battle Hymn"Requires: Ursun's Roar
- Salyak's Lullaby2 levelsLevel 1Ability: "Salyak's Lullaby"Level 2Cooldown: -25% to "Salyak's Lullaby"Ability: "Salyak's Lullaby"Requires: Ursun's Roar
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Firing Drills3 levelsLevel 1Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 2Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 3Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Requires: Inspiring Presence"Again, again, again! We'll practice this until your fingers bleed!"
- Best of the Court3 levelsLevel 1Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)Level 2Melee attack: +4 for Tzar Guard units (Lord's army)Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)Missile strength: +6% for Ice Guard units (Lord's army)Level 3Melee attack: +6 for Tzar Guard units (Lord's army)Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)Missile strength: +8% for Ice Guard units (Lord's army)Requires: Inspiring Presence"There's ice in the veins of the mighty Guards of Kislev, or so the rumour goes…"
- Relentless Chargers3 levelsLevel 1Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 2Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Missile strength: +6% for Horse Archers units (Lord's army)Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 3Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Missile strength: +8% for Horse Archers units (Lord's army)Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Requires: Inspiring PresenceThe thunderous pounding of Kislevite hooves can be heard for leagues around, even muffled by the crunch of fresh snow.
- Creatures of the Land3 levelsLevel 1Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 2Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 3Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Requires: Inspiring PresenceThe beasts that roam the forests of Kislev are somehow even more lethal than the land they inhabit.
- Skilled Craftsmen3 levelsLevel 1Armour: +8 for War Sleds and Little Grom units (Lord's army)Level 2Ammunition: +10% for War Sleds and Little Grom units (Lord's army)Armour: +10 for War Sleds and Little Grom units (Lord's army)Level 3Ammunition: +20% for War Sleds and Little Grom units (Lord's army)Armour: +12 for War Sleds and Little Grom units (Lord's army)Requires: Inspiring PresenceKislevite craftsmen toil night and day, tinkering with contraptions to help repel the forces of Chaos.
- Rally!Ability: "Rally!"Requires: 6 skill points across Firing Drills, Best of the Court, Relentless Chargers, Creatures of the Land, Skilled Craftsmen
- Skirmisher TraditionsAmmunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The warriors of the north carry conflict in their blood, a legacy left by the Khan-Kings and Khan-Queens of old.
- HorsemastersCharge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)Requires: Rally!Descended of the proud horse-warriors of the Gospodar, all Kislevites are born to the saddle like their ancestors before them.
- Ursun's FavouredArmour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)Requires: Rally!"Ursun is with us, brothers! None can stand against the beasts of the Bear-God!"
- Battle EngineersAmmunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)Requires: Rally!The workshops of the north are always busy, their engineers working tirelessly in the pursuit of battle excellence.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Skirmisher Traditions, Horsemasters, Ursun's Favoured, Battle Engineers
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Leader of Renown3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: DraftmasterCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Quartermaster, Logistician, AlertThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Kostaltyn · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,072 | 5,072 |
| Armour | 20 | 20 |
| Leadership | 80 | 80 |
| Speed | 34 | 34 |
| Melee attack | 60 | 60 |
| Melee defence | 40 | 40 |
| Weapon strength | 380 | 380 |
| … armour-piercing | 265 | 265 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | Yes | Yes |
All effects of this build
- Bound spell: "Fireball"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
