Health
73 per model
4,380
Armour
45
Leadership
50
Speed
76
Melee attack
22
Melee defence
20
Weapon strength
18 base + 5 armour-piercing
23
Charge bonus
19
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Every version of Spider Hatchlings
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsSpider | 4,380 | 60 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | 250 | 60 | wh_dlc06_grn_mon_spider_hatchlings_0 |
| KislevSpider | 4,380 | 60 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | 250 | 60 | wh2_dlc16_wef_mon_spider_hatchlings_0 |
Who can field it
- Grimgor's 'Ardboyz
- The Ice Court
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc06_grn_mon_spider_hatchlings_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.