
Spider Hatchlings
War beast· Spider· Tier 1· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Spider Hatchlings are Greenskins and Kislev war beast: 4,380 HP across 60 models, armour 45, melee attack 22, melee defence 20, weapon strength 23. It costs 250 in the campaign and in multiplayer. Unit key wh_dlc06_grn_mon_spider_hatchlings_0. Patch 9.0.4, from the game's data tables.
Health
73 per model
4,380
Armour
45
Leadership
50
Speed
76
Melee attack
22
Melee defence
20
Weapon strength
18 base + 5 armour-piercing
23
Charge bonus
19
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Upgrades
Bought with Scrap

Scrap Barding
Armour · 30 Scrap
- Melee defence: +6

Bladed Mandibles
Weapon · 45 Scrap
- Armour-piercing weapon damage: +3
- Charge bonus: +10
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 250 multiplayer gold.
Every version of Spider Hatchlings
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsSpider | 4,380 | 60 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | 250 | 60 | wh_dlc06_grn_mon_spider_hatchlings_0 |
| KislevSpider | 4,380 | 60 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | 250 | 60 | wh2_dlc16_wef_mon_spider_hatchlings_0 |
Who can field it
- Greenskins · Grimgor's 'Ardboyz · extended roster
- Kislev · The Ice Court · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc06_grn_mon_spider_hatchlings_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.