Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spider Hatchlings unit card

Spider Hatchlings

War beast· Spider· Tier 1· 60 models at Ultra size

Duel it in the combat calculator →

Spider Hatchlings are Greenskins and Kislev war beast: 4,380 HP across 60 models, armour 45, melee attack 22, melee defence 20, weapon strength 23. It costs 250 in the campaign and in multiplayer. Unit key wh_dlc06_grn_mon_spider_hatchlings_0. Patch 9.0.4, from the game's data tables.

Health

73 per model

4,380

bottom 23% of class

Armour

45

top 18% of class

Leadership

50

top 34% of class

Speed

76

bottom 18% of class

Melee attack

22

bottom 9% of class

Melee defence

20

bottom 30% of class

Weapon strength

18 base + 5 armour-piercing

23

bottom 32% of class

Charge bonus

19

bottom 20% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Upgrades

Bought with Scrap

  • Scrap Barding

    Armour · 30 Scrap

    • Melee defence: +6
  • Bladed Mandibles

    Weapon · 45 Scrap

    • Armour-piercing weapon damage: +3
    • Charge bonus: +10

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 85.7% of the game's 21 war beasts units in melee. Per 1,000 gold: 68.9 damage per second against Chaos Warriors; it lasts 50.5 s against one unit of them.

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 250 multiplayer gold.

Every version of Spider Hatchlings

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsSpider4,380604550762220231925060wh_dlc06_grn_mon_spider_hatchlings_0
KislevSpider4,380604550762220231925060wh2_dlc16_wef_mon_spider_hatchlings_0

Who can field it

  • Greenskins · Grimgor's 'Ardboyz · extended roster
  • Kislev · The Ice Court · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc06_grn_mon_spider_hatchlings_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.