
Ataman
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ataman is Kislev lord: 4,068 HP, armour 95, melee attack 40, melee defence 60, weapon strength 380, range 90 m, missile damage 375 per 10 s for the whole unit. It costs 1,000 in the campaign and 700 in multiplayer. Unit key wh3_main_ksl_cha_ataman. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
95
Leadership
70
Speed
34
Melee attack
40
Melee defence
60
Weapon strength
250 base + 130 armour-piercing
380
Charge bonus
30
Ranged
Range
90 m
Ammunition
20
Missile damage
33 base + 117 AP
150
Reload time
4 s
Damage per 10 s
375
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Heroic ResilienceAugment · +14 Melee Defence, +8 LeadershippassiveHeroic ResilienceAugment+14 Melee Defence+8 LeadershipPassiveWhen calamity crashes in waves against the Motherland's defences, its warriors always find the strength and spirit needed to succeed.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Counters
Good against
- Heavily armoured units — 117 of 150 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 375 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Ataman skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- AtamanAtaman
- Atamans gain further experience when deployed to low Devotion provinces and from Garrison Sally Attacks, as well as from local defence and resource buildings
- Character experience per turn: +150
- Allows settlements to perform a Garrison Sally Attack with +1050 range (local province when Ataman)
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Heroic ResilienceHeroic Resilience
- Passive ability: "Heroic Resilience"
- Oblast OutridersOblast Outriders
- Army ability: "Oblast Outriders" (armies in province when Ataman)
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Court SanctionedCourt SanctionedUnlocks at rank 5
- Ice Court Support gained: +5 per turn
- StormweaversStormweaversUnlocks at rank 10
- Army ability: "Biting Wind" (Lord's army)
- Favour of the TzarinaFavour of the TzarinaUnlocks at rank 15
- Hero capacity: +1 for Frost Maidens
- Orthodoxy AdherentOrthodoxy AdherentUnlocks at rank 5
- Orthodoxy Support gained: +5 per turn
- Battle ChantsBattle ChantsUnlocks at rank 10
- Passive ability: "Strength of the Penitent" (Lord's army)
- Favoured SonFavoured SonUnlocks at rank 15
- Hero capacity: +1 for Patriarchs
- WardenWardenUnlocks at rank 12
- Allows settlements to perform a Garrison Sally Attack with +300 range (local province when Ataman)
- Melee attack: +5 (Lord's army)
- Melee defence: +5 (Lord's army)
- AmbassadorAmbassadorUnlocks at rank 12
- Tradable resource production: +100% (local province when Ataman)
- Diplomatic relations: +10 with all factions
- Hard to HitHard to Hit
- Melee defence: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- DeadeyeDeadeye2 levelsLevel 1
- Ammunition: +15%
- Reload time reduction: +7%
- Ammunition: +30%
- Reload time reduction: +15%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (including garrisons) (Lord's army)
- Character's aura leadership effect: +5
- Firing DrillsFiring Drills3 levelsLevel 1
- Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Best of the CourtBest of the Court3 levelsLevel 1
- Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- Melee attack: +4 for Tzar Guard units (Lord's army)
- Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +6% for Ice Guard units (Lord's army)
- Melee attack: +6 for Tzar Guard units (Lord's army)
- Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +8% for Ice Guard units (Lord's army)
- Relentless ChargersRelentless Chargers3 levelsLevel 1
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +6% for Horse Archers units (Lord's army)
- Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +8% for Horse Archers units (Lord's army)
- Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Creatures of the LandCreatures of the Land3 levelsLevel 1
- Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Skilled CraftsmenSkilled Craftsmen3 levelsLevel 1
- Armour: +8 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
- Armour: +10 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
- Armour: +12 for War Sleds and Little Grom units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Skirmisher TraditionsSkirmisher Traditions
- Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- HorsemastersHorsemasters
- Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Ursun's FavouredUrsun's Favoured
- Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Battle EngineersBattle Engineers
- Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- WatchmanWatchman
- Enemy Hero action success chance: -25% (local province when Ataman)
- Campaign line of sight: +50%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +2 (local province when Ataman)
- Control: +3 (local province when Ataman)
- Control: +4 (local province when Ataman)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -15% (armies in province when Ataman)
- Recruitment cost: -20% (armies in province when Ataman)
- Recruitment cost: -25% (armies in province when Ataman)
- ForemanForeman3 levelsLevel 1
- Construction cost: -10% for all buildings (local province when Ataman)
- Construction cost: -15% for all buildings (local province when Ataman)
- Construction time: -1 for all buildings (minimum of 1 turn) (local province when Ataman)
- Construction cost: -20% for all buildings (local province when Ataman)
- Garrison LeaderGarrison Leader3 levelsLevel 1
- Unit experience gain per turn: +100 (including garrisons) (armies in province when Ataman)
- Unit experience gain per turn: +200 (including garrisons) (armies in province when Ataman)
- Unit experience gain per turn: +300 (including garrisons) (armies in province when Ataman)
- IntrospectorIntrospector
- Research rate: +10
- DistributorDistributor3 levelsLevel 1
- Growth: +15 (local province when Ataman)
- Growth: +35 (local province when Ataman)
- Growth: +50 (local province when Ataman)
- PatrolmanPatrolman3 levelsLevel 1
- Allows settlements to perform a Garrison Sally Attack with +100 range (local province when Ataman)
- Allows settlements to perform a Garrison Sally Attack with +200 range (local province when Ataman)
- Allows settlements to perform a Garrison Sally Attack with +400 range (local province when Ataman)
- Local GuideLocal Guide3 levelsLevel 1
- Campaign movement range: +10% for own armies starting their turn in this province (armies in province when Ataman)
- Campaign movement range: +15% for own armies starting their turn in this province (armies in province when Ataman)
- Campaign movement range: +20% for own armies starting their turn in this province (armies in province when Ataman)
- MustererMusterer3 levelsLevel 1
- Casualty replenishment rate: +5% (armies in province when Ataman)
- Casualty replenishment rate: +10% (armies in province when Ataman)
- Casualty replenishment rate: +15% (armies in province when Ataman)
- Drill InstructorDrill Instructor
- Local Recruitment duration: -1 turn (minimum 1) (local province when Ataman)
- Global recruitment capacity: +1
- Local recruitment capacity: +1 (local province when Ataman)
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.