
Druzhina
Lord· Lord· 1 model at Ultra size
Comes with Shadows of Change - Kislev(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Druzhina is Kislev lord: 4,268 HP, armour 65, melee attack 50, melee defence 40, weapon strength 445, range 180 m, missile damage 500 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. It comes with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_cha_druzhina. Patch 9.0.4, from the game's data tables.
Health
4,268
Armour
65
Leadership
70
Speed
34
Melee attack
50
Melee defence
40
Weapon strength
110 base + 335 armour-piercing
445
Charge bonus
30
Ranged
Range
180 m
Ammunition
25
Missile damage
240 base + 160 AP
400
Reload time
8 s
Damage per 10 s
500
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Taal's JudgementMagic MissilesactiveTaal's JudgementMagic MissilesCooldown 90 s · 3 uses · Wind-up 4.5 sWhen the God of Nature makes a ruling, the whole of the natural world stands behind him. All verdicts are final.
- Cursed FrontierAugment (Area) · +10% Armour-Piercing Missile Damage, +10% Base Missile Damage…passiveCursed FrontierAugment (Area)+10% Armour-Piercing Missile Damage+10% Base Missile Damage+10 Reload SkillPassive · Range 35 mDon't go into the woods today. No, seriously, don't.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Large units — bonus vs large 100e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, War Bear Riders
- Heavily armoured units — 335 of 445 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 500 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Druzhina skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- WarhorseWarhorseUnlocks at rank 8
- Mount: Warhorse
- Restock!Restock!
- Ability "Restock!"
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Servant of the TzarServant of the TzarUnlocks at rank 10
- Diplomatic relations: +10 with all Kislev factions
- Spell resistance: 15% (Lord's army)
- Veneration of the BearVeneration of the BearUnlocks at rank 10
- Experience gain for units: +15% when fighting against the Forces of Chaos (Lord's army)
- Ability: "Ursun's Roar"
- Speaks to the ForestSpeaks to the ForestUnlocks at rank 10
- Passive ability: "Regeneration" for embedded Hag Witch Heroes (Lord's army)
- Attribute: Vanguard Deployment
- Taal's JudgementTaal's JudgementUnlocks at rank 12
- Ability: "Taal's Judgement"
- Missile strength: +10%
- AmbusherAmbusher
- "Falcon Fletched" ammunition (anti-infantry) for Horse Archer units (Lord's army)
- Reload time reduction: +10% for Horse Archers and Akshina Ambushers units (Lord's army)
- Man of the LandMan of the Land
- Campaign line of sight: +25%
- Casualty replenishment rate: +5% (Lord's army)
- Ambush success chance: +10% (Lord's army)
- Man of the PeopleMan of the People
- Leadership: +10 for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)
- Upkeep: -10% for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)
- Taal's FuryTaal's Fury
- Cooldown: -10% for "Taal's Judgement"
- Ability number of uses: +1 for "Taal's Judgement"
- Hard to HitHard to Hit
- Melee defence: +5
- DeadeyeDeadeye2 levelsLevel 1
- Ammunition: +15%
- Reload time reduction: +7%
- Ammunition: +30%
- Reload time reduction: +15%
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Cursed FrontierCursed Frontier
- Passive ability: "Cursed Frontier"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Locked & LoadedLocked & Loaded2 levelsLevel 1
- Ammunition: +4%
- Speed: +8%
- Ammunition: +12%
- Speed: +15%
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Firing DrillsFiring Drills3 levelsLevel 1
- Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Best of the CourtBest of the Court3 levelsLevel 1
- Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- Melee attack: +4 for Tzar Guard units (Lord's army)
- Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +6% for Ice Guard units (Lord's army)
- Melee attack: +6 for Tzar Guard units (Lord's army)
- Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +8% for Ice Guard units (Lord's army)
- Relentless ChargersRelentless Chargers3 levelsLevel 1
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +6% for Horse Archers units (Lord's army)
- Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +8% for Horse Archers units (Lord's army)
- Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Creatures of the LandCreatures of the Land3 levelsLevel 1
- Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Skilled CraftsmenSkilled Craftsmen3 levelsLevel 1
- Armour: +8 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
- Armour: +10 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
- Armour: +12 for War Sleds and Little Grom units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Skirmisher TraditionsSkirmisher Traditions
- Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- HorsemastersHorsemasters
- Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Ursun's FavouredUrsun's Favoured
- Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Battle EngineersBattle Engineers
- Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Druzhina
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KislevLord | 4,268 | 1 | 65 | 70 | 34 | 50 | 40 | 445 | 30 | 900 | 225 | wh3_dlc24_ksl_cha_druzhina |
| KislevLord | 4,676 | 1 | 95 | 70 | 78 | 50 | 40 | 445 | 45 | 1,100 | 275 | wh3_dlc24_ksl_cha_druzhina_warhorse |
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.