Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Druzhina unit card

Druzhina

Lord· Lord· 1 model at Ultra size

Comes with Shadows of Change - Kislev(Warhammer III)

Skill tree →Duel it in the combat calculator →

Druzhina is Kislev lord: 4,268 HP, armour 65, melee attack 50, melee defence 40, weapon strength 445, range 180 m, missile damage 500 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. It comes with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_cha_druzhina. Patch 9.0.4, from the game's data tables.

Health

4,268

bottom 21% of class

Armour

65

bottom 42% of class

Leadership

70

bottom 10% of class

Speed

34

bottom 8% of class

Melee attack

50

top 47% of class

Melee defence

40

bottom 39% of class

Weapon strength

110 base + 335 armour-piercing

445

top 41% of class

Charge bonus

30

bottom 19% of class

Ranged

Range

180 m

top 35% of class

Ammunition

25

bottom 18% of class

Missile damage

240 base + 160 AP

400

top 5% of class

Reload time

8 s

bottom 45% of class

Damage per 10 s

500

top 15% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • Restock!Augment · Replenishes ammunitionactive
  • Taal's JudgementMagic Missilesactive
  • Cursed FrontierAugment (Area) · +10% Armour-Piercing Missile Damage, +10% Base Missile Damage…passive
  • By Our BloodAugmentpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Druzhina skill tree

49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Druzhina's skills

  1. Warhorse
  2. Restock!
  3. Ursun's Protection
  4. Brass-Lunged
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Servant of the Tzar
  2. Veneration of the Bear
  3. Speaks to the Forest
  1. Taal's Judgement
  2. Ambusher
  3. Man of the Land
  4. Man of the People
  5. Taal's Fury
  1. Hard to Hit
  2. Deadeye
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Cursed Frontier
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Locked & Loaded
  11. Heroic Killing Blow
  1. Inspiring Presence
  2. Firing Drills
  3. Best of the Court
  4. Relentless Chargers
  5. Creatures of the Land
  6. Skilled Craftsmen
  7. Rally!
  8. Skirmisher Traditions
  9. Horsemasters
  10. Ursun's Favoured
  11. Battle Engineers
  12. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Renowned & Feared

Every version of Druzhina

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
KislevLord4,2681657034504044530900225wh3_dlc24_ksl_cha_druzhina
KislevLord4,67619570785040445451,100275wh3_dlc24_ksl_cha_druzhina_warhorse

Who can field it

  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.