
Druzhina skill planner
KislevLordUnit stats
49 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- wh3_dlc24_skill_ksl_druzhina_unique_warhorseUnlocks at rank 8
Mount: Warhorse - wh3_dlc23_skill_all_all_self_restock
Ability "Restock!" - Ursun's ProtectionUnlocks at rank 7
Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection. - Brass-LungedUnlocks at rank 4
Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Servant of the TzarUnlocks at rank 10
Diplomatic relations: +10 with all Kislev factions
Spell resistance: 15% (Lord's army)Not with: Veneration of the Bear, Speaks to the ForestThis one's loyalty is to the crown of Kislev and its current wearer, without question, and to the bitter end, if such sacrifice is necessary. - Veneration of the BearUnlocks at rank 10
Experience gain for units: +15% when fighting against the Forces of Chaos (Lord's army)
Ability: "Ursun's Roar"Not with: Servant of the Tzar, Speaks to the ForestThe sacred beasts of Kislev must only be killed by the strength of one's hand or the flight of an arrow. - Speaks to the ForestUnlocks at rank 10
Passive ability: "Regeneration" for embedded Hag Witch Heroes (Lord's army)
Attribute: Vanguard DeploymentNot with: Servant of the Tzar, Veneration of the BearA life lived hand-in-hand with nature means that, when this one calls upon the trees, they answer his request.
- wh3_dlc24_skill_ksl_druzhina_unique_taals_judgmentUnlocks at rank 12
Ability: ""
Missile strength: +10% - Ambusher
"Falcon Fletched" ammunition (anti-infantry) for Horse Archer units (Lord's army)
Reload time reduction: +10% for Horse Archers and Akshina Ambushers units (Lord's army)Requires: wh3_dlc24_skill_ksl_druzhina_unique_taals_judgmentThe enemies of Kislev shall never see Ursun's men coming until it is far, far too late. - Man of the Land
Campaign line of sight: +25%
Casualty replenishment rate: +5% (Lord's army)
Ambush success chance: +10% (Lord's army)Requires: wh3_dlc24_skill_ksl_druzhina_unique_taals_judgmentHe knows the lands, its rivers, its streams; the best spots to defend, the best places to strike. - Man of the People
Leadership: +10 for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)
Upkeep: -10% for Kossars, Kislevite Warriors and Kossovite Dervishes units (Lord's army)Requires: wh3_dlc24_skill_ksl_druzhina_unique_taals_judgmentNever forget where you come from, especially if you wish the peasants to fight for you when war comes to Kislev. - Taal's Fury
Cooldown: -10% for ""
Ability number of uses: +1 for ""Requires 2 of: Ambusher, Man of the Land, Man of the PeopleThe God of Nature is fiercely protective of his domain. Only the foolish provoke his wrath.
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadeye2 levelsLevel 1
Ammunition: +15%
Reload time reduction: +7%Level 2
Ammunition: +30%
Reload time reduction: +15%Requires: Hard to HitAlthough precision in missile combat is something that can be learned, this one was born with a high degree of natural talent. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Hard to HitFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - wh3_dlc24_skill_ksl_druzhina_self_cursed_frontier
Passive ability: ""Requires all: Deadeye, Full Plate Armour, Scarred Veteran, Deadly Blade - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: wh3_dlc24_skill_ksl_druzhina_self_cursed_frontierSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: wh3_dlc24_skill_ksl_druzhina_self_cursed_frontierThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: wh3_dlc24_skill_ksl_druzhina_self_cursed_frontierThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Locked & Loaded2 levelsLevel 1
Ammunition: +4%
Speed: +8%Level 2
Ammunition: +12%
Speed: +15%Requires: wh3_dlc24_skill_ksl_druzhina_self_cursed_frontierOnly the foolish go on the hunt without supplies and a cast-iron plan. - Heroic Killing Blow
Ability: "Heroic Killing Blow"Requires all: Wound-Maker, Blade Master, Indomitable, Locked & Loaded
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Firing Drills3 levelsLevel 1
Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 2
Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Level 3
Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)Requires: Inspiring Presence"Again, again, again! We'll practice this until your fingers bleed!" - Best of the Court3 levelsLevel 1
Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)Level 2
Melee attack: +4 for Tzar Guard units (Lord's army)
Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
Missile strength: +6% for Ice Guard units (Lord's army)Level 3
Melee attack: +6 for Tzar Guard units (Lord's army)
Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
Missile strength: +8% for Ice Guard units (Lord's army)Requires: Inspiring Presence"There's ice in the veins of the mighty Guards of Kislev, or so the rumour goes…" - Relentless Chargers3 levelsLevel 1
Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 2
Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
Missile strength: +6% for Horse Archers units (Lord's army)
Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Level 3
Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
Missile strength: +8% for Horse Archers units (Lord's army)
Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)Requires: Inspiring PresenceThe thunderous pounding of Kislevite hooves can be heard for leagues around, even muffled by the crunch of fresh snow. - Creatures of the Land3 levelsLevel 1
Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 2
Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Level 3
Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)Requires: Inspiring PresenceThe beasts that roam the forests of Kislev are somehow even more lethal than the land they inhabit. - Skilled Craftsmen3 levelsLevel 1
Armour: +8 for War Sleds and Little Grom units (Lord's army)Level 2
Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
Armour: +10 for War Sleds and Little Grom units (Lord's army)Level 3
Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
Armour: +12 for War Sleds and Little Grom units (Lord's army)Requires: Inspiring PresenceKislevite craftsmen toil night and day, tinkering with contraptions to help repel the forces of Chaos. - Rally!
Ability: "Rally!"Requires all: Firing Drills, Best of the Court, Relentless Chargers, Creatures of the Land, Skilled Craftsmen - Skirmisher Traditions
Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The warriors of the north carry conflict in their blood, a legacy left by the Khan-Kings and Khan-Queens of old. - Horsemasters
Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)Requires: Rally!Descended of the proud horse-warriors of the Gospodar, all Kislevites are born to the saddle like their ancestors before them. - Ursun's Favoured
Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)Requires: Rally!"Ursun is with us, brothers! None can stand against the beasts of the Bear-God!" - Battle Engineers
Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)Requires: Rally!The workshops of the north are always busy, their engineers working tirelessly in the pursuit of battle excellence. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Skirmisher Traditions, Horsemasters, Ursun's Favoured, Battle Engineers
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Leader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: DraftmasterCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.