
Oath-Brothers of Tor (War Bear Riders)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Oath-Brothers of Tor (War Bear Riders) are Kislev monstrous cavalry: 8,256 HP across 16 models, armour 100, melee attack 57, melee defence 43, weapon strength 110. It costs 1,800 in the campaign and 1,850 in multiplayer. Unit key wh3_twa07_ksl_cav_war_bear_riders_ror_0. Patch 9.0.4, from the game's data tables.
Health
516 per model
8,256
Armour
100
Leadership
80
Speed
75
Melee attack
57
Melee defence
43
Weapon strength
33 base + 77 armour-piercing, +23 vs large
110
Charge bonus
44
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- Call of TorBombardment · Does not affect friendly troops, Causes moderate magical damage…activeCall of TorBombardmentDoes not affect friendly troopsCauses moderate magical damageWeak vs a single combatantLarge strike areaCooldown 90 s · Duration 7 s · Wind-up 1 sAll fear the wrath of the storm-god Tor, striking foes down in a barrage of divine lightning!
Counters
Good against
- Large units — bonus vs large 23e.g. Rogue Idol, Dread Saurian, Khemric Titan · Kislev: Elemental Bear, Frost Wyrm
- Heavily armoured units — 77 of 110 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
- Light infantry-sized units — large, mass 1,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Dread Saurian · Kislev: Little Grom, Elemental Bear
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2823.62× faster), Ironblaster (76.66× faster), Celestial Hurricanum (65.10× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.24× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Kislev units ranked.
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.