
Armoured Kossars (Great Weapons)
Missile infantry· Pistol & Greatmace Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Armoured Kossars (Great Weapons) are Kislev missile infantry: 8,200 HP across 100 models, armour 80, melee attack 34, melee defence 34, weapon strength 36, range 90 m, missile damage 1,818 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh3_main_ksl_inf_armoured_kossars_1. Patch 9.0.4, from the game's data tables.
Health
82 per model
8,200
Armour
80
Leadership
65
Speed
30
Melee attack
34
Melee defence
34
Weapon strength
10 base + 26 armour-piercing
36
Charge bonus
22
Ranged
Range
90 m
Ammunition
6
Missile damage
15 base + 5 AP
20
Reload time
11 s
Damage per 10 s
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Counters
Good against
- Heavily armoured units — 26 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Lightly armoured units without shields — 1,818 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Kislev: Elemental Bear, Heavy War Sleds
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_ksl_inf_armoured_kossars_1: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.