
Lord
Lord· Lord· 1 model at Ultra size
Comes with Repansefree(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lord is Bretonnia and Dwarfs lord: 4,068 HP, armour 90, melee attack 54, melee defence 48, weapon strength 430. It costs 1,000 in the campaign and 600 in multiplayer. It comes with Repanse. Unit key wh_main_brt_cha_lord_0. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
90
Leadership
75
Speed
34
Melee attack
54
Melee defence
48
Weapon strength
290 base + 140 armour-piercing
430
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Lord skill tree
47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded Warhorse
- Mount: Barded Warhorse
- Royal PegasusRoyal PegasusUnlocks at rank 8
- Mount: Royal Pegasus
- HippogryphHippogryphUnlocks at rank 14
- Mount: Hippogryph
- Lance of BretonniaLance of BretonniaUnlocks at rank 6
- Charge bonus: +9%
- The Blessing of the LadyThe Blessing of the LadyUnlocks at rank 12
- Passive ability: "The Blessing of the Lady"
- Virtue of EmpathyVirtue of Empathy
- Leadership aura size: +25%
- LionheartedLionhearted
- Cooldown: -50% to "Rally!" and "Stand Your Ground"
- Basic TrainingBasic Training
- Vigour loss reduction: -15% (Lord's army)
- Lady’s MantleLady’s MantleUnlocks at rank 8
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Low-Born MilitiaLow-Born Militia3 levelsLevel 1
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Leadership: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- Peasant ProficiencyPeasant Proficiency3 levelsLevel 1
- Ammunition: +10% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +15% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +4% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Ammunition: +20% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Reload time reduction: +8% for Peasant Bowmen and Mounted Yeomen Archers units (Lord's army)
- Worshippers of the GrailWorshippers of the Grail3 levelsLevel 1
- Armour: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +9 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +4 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Armour: +12 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Melee attack: +6 for Grail Reliquae, Battle Pilgrims, and Foot Squires units (Lord's army)
- Glorfinial's ProgenyGlorfinial's Progeny3 levelsLevel 1
- Charge bonus: +6 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +9 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- Guardians of the LadyGuardians of the Lady3 levelsLevel 1
- Charge bonus: +6 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +9 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +6% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Charge bonus: +12 for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Speed: +12% for Pegasus Knights, Royal Pegasus Knights, and Royal Hippogryph Knights units (Lord's army)
- Engines of WarEngines of War3 levelsLevel 1
- Missile strength: +4% for Field Trebuchet units (Lord's army)
- Ammunition: +10% for Field Trebuchet units (Lord's army)
- Missile strength: +6% for Field Trebuchet units (Lord's army)
- Ammunition: +20% for Field Trebuchet units (Lord's army)
- Missile strength: +8% for Field Trebuchet units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- The Peasant's DutyThe Peasant's Duty
- Armour: +12 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Peasant Mob, Men-at-Arms, Spearmen-at-Arms, Grail Reliquae, Battle Pilgrims, and Foot Squires units (Rank 7 and above) (Lord's army)
- Protectors of the RealmProtectors of the Realm
- Armour: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, and Pegasus Knights units (Rank 7 and above) (Lord's army)
- Chivalric CodeChivalric Code
- Melee attack: +5 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Ward save: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- Guided by the LadyGuided by the Lady
- Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Range: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- JusticiarJusticiar3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Tenth-ShareTenth-Share3 levelsLevel 1
- Income from Farms: +4% (local region)
- Income from Farms: +8% (local region)
- Income from Farms: +10% (local region)
- Income from Industry: +5% (local region)
- Devoted of the GoddessDevoted of the Goddess3 levelsLevel 1
- Corruption: -1 (local province)
- Casualty replenishment rate: +2% (Lord's army)
- Corruption: -2 (local province)
- Casualty replenishment rate: +4% (Lord's army)
- Corruption: -3 (local province)
- Casualty replenishment rate: +6% (Lord's army)
- Irrepressible SpiritIrrepressible Spirit
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Character experience gain: +15%
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Steward of the RealmSteward of the Realm3 levelsLevel 1
- Growth: +8 (local province)
- Growth: +20 (local province)
- Growth: +36 (local province)
- Lordly ConquerorLordly Conqueror3 levelsLevel 1
- Attrition: -3% when under siege (Lord's army)
- Attrition: -8% when under siege (Lord's army)
- Attrition: -15% when under siege (Lord's army)
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +8%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- BailiffBailiff
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
Every version of Lord
5 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BretonniaLord | 4,068 | 1 | 90 | 75 | 34 | 54 | 48 | 430 | 40 | 1,000 | 250 | wh_main_brt_cha_lord_0 |
| BretonniaLord | 6,304 | 1 | 90 | 75 | 100 | 52 | 35 | 440 | 75 | 1,500 | 375 | wh_main_brt_cha_lord_2 |
| BretonniaLord | 4,980 | 1 | 90 | 75 | 105 | 54 | 48 | 430 | 85 | 1,200 | 300 | wh_main_brt_cha_lord_3 |
| BretonniaLord | 4,680 | 1 | 110 | 75 | 84 | 54 | 48 | 430 | 75 | 1,200 | 300 | wh_main_brt_cha_lord_4 |
| DwarfsLord | 4,892 | 1 | 120 | 75 | 32 | 50 | 60 | 420 | 30 | 1,000 | 250 | wh_main_dwf_cha_lord_0 |
Who can field it
- Bretonnia · Couronne
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_qb_brt_cha_lord_warhorse).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.