
Health
4,620
Armour
0
Leadership
100
Speed
42
Melee attack
55
Melee defence
45
Weapon strength
280 base + 120 armour-piercing
400
Charge bonus
30
Ranged
Range
180 m
Ammunition
30
Missile damage
50 base + 100 AP, 3 projectiles per shot
150
Reload time
7 s
Damage per 10 s
643
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Artillery MasterAugment (Area) · +30 Accuracy, +10 Reload SkillpassiveArtillery MasterAugment (Area)+30 Accuracy+10 Reload SkillPassive · Range 55 mEvery piece of machinery has been fine-tuned to perfection, for when the artillery fires, there can be no margin for error.
Cinderblast Cluster BombMagic Missile · Causes fire damage, Strong vs multiple combatants…activeCinderblast Cluster BombMagic MissileCauses fire damageStrong vs multiple combatantsPowerful explosionCooldown 120 s · 3 uses · Wind-up 3 sA cluster of small explosions trigger in quick sequence, combining into a fiery blaze of destruction.
Deranged MunitionsAugment · +50% Armour-Piercing Missile Damage, +50% Base Missile DamageactiveDeranged MunitionsAugment+50% Armour-Piercing Missile Damage+50% Base Missile DamageCooldown 90 s · Duration 30 sThe experiments might look like madness, but the results unleash devastating firepower.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Malakai Makaisson skill tree
54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
DeathblowDeathblow
Passive ability: "Deathblow"
Determined DeathblowDetermined DeathblowUnlocks at rank 8
Replaces: "Deathblow"
Passive ability: "Determined Deathblow"
Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 10
Replaces: "Determined Deathblow"
Passive ability: "Extremely Daring Deathblow"
Brass-LungedBrass-LungedUnlocks at rank 3
Leadership aura size: +25%
Oath of ForgingOath of ForgingUnlocks at rank 2
Oathgold from buildings: +10% (local province)
Lord of the DeepsLord of the Deeps
Leadership: +6 when fighting against Skaven (Lord's army)
Leadership: +6 during subterranean siege battles (Lord's army)
Leadership: +6 during subterranean intercept battles (Lord's army)
ObstinacyObstinacy
Vigour loss reduction: -15% (Lord's army)
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
InventorInventor
Hero capacity: +2 for Master Engineers
Unlocks Hero recruitment: Master Engineer (all provinces)
Research rate: +10
SlayerSlayer
Missile strength: +10% for all Slayer units (all armies factionwide)
Weapon strength: +10% for all Slayer units (all armies factionwide)
Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (all armies factionwide)
TinkererTinkerer
Casualty replenishment rate: +10% for Artillery and War Machine units (Lord's army)
Reload time reduction: +10% for Artillery and Flying War Machine units (Lord's army)
Artillery MasterArtillery Master
Passive ability: "Artillery Master"
Ammunition: +20%
Reload time reduction: +10%
ArchitectArchitect
Construction cost: -20% for Military Support buildings (all provinces)
Construction time: -1 for Military Support buildings (all provinces)
Horde building construction cost: -20%
Master EngineerMaster Engineer
Replaces: "Deranged Munitions"
Ability: "Deranged Munitions Upgraded"
Armour-piercing missile damage: +20
Range: +15%
SurvivalistSurvivalist2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Always ReadyAlways Ready2 levelsLevel 1
Reload time reduction: +7%
Reload time reduction: +15%
BandolierBandolier2 levelsLevel 1
Ammunition: +15%
Ammunition: +30%
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Ancestral GrudgeAncestral Grudge2 levelsLevel 1
Weapon strength: +5%
Weapon strength: +7% when fighting against Greenskins
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
Cinderblast Cluster BombsCinderblast Cluster Bombs
Ability: "Cinderblast Cluster Bomb"
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Piercing ShotsPiercing Shots2 levelsLevel 1
Explosive missile damage: +7%
Missile strength: +7%
Explosive missile damage: +15%
Missile strength: +15%
GunsightGunsight
Range: +10%
RelentlessRelentless2 levelsLevel 1
Speed: +7%
Speed: +15%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Tapestry of OathsTapestry of Oaths
Missile strength: +10% for Slayer Pirates and Goblin Hewer units (Lord's army)
Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Ritualistic ScarringRitualistic Scarring
Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Slayers... to Me!Slayers... to Me!
Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Axe LordAxe Lord3 levelsLevel 1
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
ThundererThunderer3 levelsLevel 1
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Tradition & InnovationTradition & Innovation3 levelsLevel 1
Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Fire & FuryFire & Fury3 levelsLevel 1
Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
TacticianTactician3 levelsLevel 1
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Blessed by GrungniBlessed by Grungni
Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Dawi FirepowerDawi Firepower
Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Honoured by GrimnirHonoured by Grimnir
Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Morgrim’s FavouredMorgrim’s Favoured
Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Miner's InstinctMiner's Instinct3 levelsLevel 1
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Wall BreakerWall Breaker3 levelsLevel 1
Attrition: +5% when under siege (enemy armies in local region)
Attrition suffered by defender: +8% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)
Attrition suffered by defender: +15% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)
Pure-BeardPure-Beard3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
MasonMason3 levelsLevel 1
Construction cost: -2% for Province Capital/Settlement buildings (local region)
Construction cost: -5% for Province Capital/Settlement buildings (local region)
Construction cost: -9% for Province Capital/Settlement buildings (local region)
Iron-WilledIron-Willed
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Reassuring PresenceReassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Inspirational LeaderInspirational Leader3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AlertAlert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Enquiring MindEnquiring Mind
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Research rate: +10
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.