Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Grumbling Guard (Longbeards – Great Weapons) unit card

The Grumbling Guard (Longbeards – Great Weapons)

Melee infantry· Great Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

The Grumbling Guard (Longbeards – Great Weapons) are Dwarfs melee infantry: 8,600 HP across 100 models, armour 100, melee attack 38, melee defence 48, weapon strength 36. It costs 1,000 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_old_grumblers_0. Patch 9.0.4, from the game's data tables.

Health

86 per model

8,600

bottom 35% of class

Armour

100

top 19% of class

Leadership

90

top 12% of class

Speed

26

bottom 2% of class

Melee attack

38

top 34% of class

Melee defence

48

top 19% of class

Weapon strength

10 base + 26 armour-piercing

36

top 49% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • The Old GrumblersAugment (Area)passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 65.5% of the game's 194 infantry units in melee. Per 1,000 gold: 192.2 damage per second against Chaos Warriors; it lasts 90.6 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (10.56× faster), Skin Wolves (8.94× faster), Aspiring Champions (3.96× faster)

Loses to, at a similar price: Greatswords (1.80× slower), Foot Squires (1.56× slower), Har Ganeth Executioners (1.45× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Dwarf units ranked.

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.