The Grumbling Guard (Longbeards – Great Weapons)
Melee infantry· Great Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
86 per model
8,600
Armour
100
Leadership
90
Speed
26
Melee attack
38
Melee defence
48
Weapon strength
10 base + 26 armour-piercing
36
Charge bonus
18
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
The Old GrumblersAugment (Area)passiveThe Old GrumblersAugment (Area)Passive · Cooldown 25 s · Duration 5 s · Range 35 mAge, beard-length, and the courage that binds them; motivation, if any were needed, to fight on to the end.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.