Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
The Grumbling Guard (Longbeards – Great Weapons) unit card

The Grumbling Guard (Longbeards – Great Weapons)

Melee infantry· Great Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Health

86 per model

8,600

bottom 35% of class

Armour

100

top 19% of class

Leadership

90

top 12% of class

Speed

26

bottom 2% of class

Melee attack

38

top 34% of class

Melee defence

48

top 19% of class

Weapon strength

10 base + 26 armour-piercing

36

top 49% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • The Old GrumblersAugment (Area)passive

Who can field it

  • Karaz-a-Karak

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.