
Bugman's Rangers
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bugman's Rangers are Dwarfs missile infantry: 6,400 HP across 80 models, armour 40, melee attack 24, melee defence 38, weapon strength 32, range 160 m, missile damage 1,477 per 10 s for the whole unit. It costs 800 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_bugmans_rangers_0. Patch 9.0.4, from the game's data tables.
Health
80 per model
6,400
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
40
Leadership
75
Speed
33
Melee attack
24
Melee defence
38
Weapon strength
23 base + 9 armour-piercing
32
Charge bonus
10
Ranged
Range
160 m
Ammunition
20
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Stalk
This unit can move hidden in any terrain.
Abilities
- Liquid FortificationRegeneration · Replenishes hit points of combatantspassiveLiquid FortificationRegenerationReplenishes hit points of combatantsPassiveA touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.
Counters
Good against
- Lightly armoured units without shields — 1,477 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 140e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.