Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Bugman's Rangers unit card

Bugman's Rangers

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size

Health

80 per model

6,400

top 44% of class

Armour

shield blocks 35% of frontal missiles

40

top 44% of class

Leadership

75

top 18% of class

Speed

33

bottom 22% of class

Melee attack

24

top 49% of class

Melee defence

38

top 12% of class

Weapon strength

23 base + 9 armour-piercing

32

top 31% of class

Charge bonus

10

top 45% of class

Ranged

Range

160 m

top 37% of class

Ammunition

20

bottom 32% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

13 s

top 23% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Liquid FortificationRegeneration · Replenishes hit points of combatantspassive

Who can field it

  • Karaz-a-Karak

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.