Health
80 per model
6,400
Armour
shield blocks 35% of frontal missiles
40
Leadership
75
Speed
33
Melee attack
24
Melee defence
38
Weapon strength
23 base + 9 armour-piercing
32
Charge bonus
10
Ranged
Range
160 m
Ammunition
20
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Stalk
This unit can move hidden in any terrain.
Abilities
Liquid FortificationRegeneration · Replenishes hit points of combatantspassiveLiquid FortificationRegenerationReplenishes hit points of combatantsPassiveA touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.