Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Dramar Hammerfist unit card

Dramar Hammerfist

Hero· Missile Specialist· 1 model at Ultra size

Comes with The King & The Warlord(Warhammer I)

Skill tree →Duel it in the combat calculator →

Dramar Hammerfist is Dwarfs hero: 3,908 HP, armour 0, melee attack 42, melee defence 32, weapon strength 280, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 1,050 in multiplayer. It comes with The King & The Warlord. Unit key wh_dlc06_dwf_cha_master_engineer_ghost_0. Patch 9.0.4, from the game's data tables.

Health

3,908

bottom 30% of class

Armour

0

bottom 1% of class

Leadership

80

top 11% of class

Speed

32

bottom 5% of class

Melee attack

42

top 41% of class

Melee defence

32

bottom 41% of class

Weapon strength

0 base + 280 armour-piercing

280

bottom 3% of class

Charge bonus

18

bottom 15% of class

Ranged

Range

180 m

top 32% of class

Ammunition

45

top 40% of class

Missile damage

60 base + 180 AP

240

top 35% of class

Reload time

8 s

top 49% of class

Damage per 10 s

300

bottom 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Restock!Augment · Replenishes ammunitionactive
  • Artillery MasterAugment (Area) · +30 Accuracy, +10 Reload Skillpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Ballistics CalibrationAugment (Area) · +20 Reload Skillactive
  • EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20% Physical Resistanceactive
  • Flash BombHex (Area) · -60% Charge Speed, -60% Speed…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Dramar Hammerfist skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Dramar Hammerfist's skills

  1. Ancestral Grudge
  2. Flash Bomb
  3. Resolute
  4. Relentless
  5. Rune of Grimnir
  6. Immortality
  7. Mentor
  1. Break Open the Casks!
  2. Requisition
  3. Triangulation
  4. Overseer
  5. Sapper
  6. Zhufbar 42-Pounders
  1. Dead Eye
  2. Hand-Loaded
  3. Bare Essentials
  4. Ballistics Calibration
  5. Barak Varr Handshake
  1. Grudge-Raker
  2. Carry a Big Stick
  3. Percussive Maintenance
  4. Technical Enhancements
  5. Cinderblast Shell
  1. Increase Mobility
  2. Boost Income
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.