
Health
3,908
Armour
0
Leadership
80
Speed
32
Melee attack
42
Melee defence
32
Weapon strength
0 base + 280 armour-piercing
280
Charge bonus
18
Ranged
Range
180 m
Ammunition
45
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
Artillery MasterAugment (Area) · +30 Accuracy, +10 Reload SkillpassiveArtillery MasterAugment (Area)+30 Accuracy+10 Reload SkillPassive · Range 55 mEvery piece of machinery has been fine-tuned to perfection, for when the artillery fires, there can be no margin for error.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Ballistics CalibrationAugment (Area) · +20 Reload SkillactiveBallistics CalibrationAugment (Area)+20 Reload SkillCooldown 90 s · Duration 22 s · Range 55 mThis Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20 Physical ResistanceactiveEntrenchmentAugment+40% Armour-Piercing Missile Damage+20 Physical ResistanceCooldown 90 s · Duration 44 sAll the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
Flash BombHex (Area) · -60% Charge Speed, -60% Speed…activeFlash BombHex (Area)-60% Charge Speed-60% Speed-24 Melee DefenceCooldown 90 s · Duration 16 s · Range 35 mA bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
Dramar Hammerfist skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Ancestral GrudgeAncestral GrudgeUnlocks at rank 3
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
Flash BombFlash Bomb
Ability: "Flash Bomb"
ResoluteResoluteUnlocks at rank 6
Charge bonus: +15
RelentlessRelentlessUnlocks at rank 10 · 3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Break Open the Casks!Break Open the Casks!
Cooldown: -15% for "Restock!"
Ability number of uses: +1 for "Restock!"
RequisitionRequisition3 levelsLevel 1
Ammunition: +8% (Hero's army)
Ammunition: +12% (Hero's army)
Ammunition: +20% (Hero's army)
TriangulationTriangulation3 levelsLevel 1
Missile strength: +3% (Hero's army)
Missile strength: +7% (Hero's army)
Missile strength: +12% (Hero's army)
OverseerOverseer3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
SapperSapper3 levelsLevel 1
Speed: +3% for all Missile units (Hero's army)
Speed: +8% for all Missile units (Hero's army)
Speed: +15% for all Missile units (Hero's army)
Zhufbar 42-PoundersZhufbar 42-Pounders2 levelsLevel 1
Army ability: "Zhufbar 42-Pounders"
Army ability: "Zhufbar 42-Pounders"
Ability number of uses: +1 for "Zhufbar 42-Pounders"
Dead EyeDead Eye
Range: +15%
Hand-LoadedHand-Loaded3 levelsLevel 1
Missile strength: +4%
Missile strength: +12%
Missile strength: +20%
Bare EssentialsBare Essentials
Attribute: Stalk
Armour: -30
Speed: +20%
Ballistics CalibrationBallistics Calibration
Ability: "Ballistics Calibration"
Barak Varr HandshakeBarak Varr Handshake
"Sharpshooter" ammunition (increased range and anti-Infantry)
Grudge-RakerGrudge-Raker
"Grudge Raker" ammunition (decreased range and increased number of projectiles)
Carry a Big StickCarry a Big Stick
Attribute: Causes Fear
Attribute: Vanguard Deployment
Percussive MaintenancePercussive Maintenance2 levelsLevel 1
Melee defence: +6
Hit points: +10%
Melee defence: +12
Hit points: +20%
Technical EnhancementsTechnical Enhancements2 levelsLevel 1
Armour-piercing weapon damage: +20
Armour: +8
Armour-piercing weapon damage: +40
Armour: +15
Cinderblast ShellCinderblast Shell
Ability: "Cinderblast Shell"
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.