
Dramar Hammerfist
Hero· Missile Specialist· 1 model at Ultra size
Comes with The King & The Warlord(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dramar Hammerfist is Dwarfs hero: 3,908 HP, armour 0, melee attack 42, melee defence 32, weapon strength 280, range 180 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 1,050 in multiplayer. It comes with The King & The Warlord. Unit key wh_dlc06_dwf_cha_master_engineer_ghost_0. Patch 9.0.4, from the game's data tables.
Health
3,908
Armour
0
Leadership
80
Speed
32
Melee attack
42
Melee defence
32
Weapon strength
0 base + 280 armour-piercing
280
Charge bonus
18
Ranged
Range
180 m
Ammunition
45
Missile damage
60 base + 180 AP
240
Reload time
8 s
Damage per 10 s
300
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Restock!Augment · Replenishes ammunitionactiveRestock!AugmentReplenishes ammunitionCooldown 60 s · Duration 10 s · 4 usesArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Artillery MasterAugment (Area) · +30 Accuracy, +10 Reload SkillpassiveArtillery MasterAugment (Area)+30 Accuracy+10 Reload SkillPassive · Range 55 mEvery piece of machinery has been fine-tuned to perfection, for when the artillery fires, there can be no margin for error.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Ballistics CalibrationAugment (Area) · +20 Reload SkillactiveBallistics CalibrationAugment (Area)+20 Reload SkillCooldown 90 s · Duration 22 s · Range 55 mThis Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
- EntrenchmentAugment · +40% Armour-Piercing Missile Damage, +20% Physical ResistanceactiveEntrenchmentAugment+40% Armour-Piercing Missile Damage+20% Physical ResistanceCooldown 90 s · Duration 44 sAll the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
- Flash BombHex (Area) · -60% Charge Speed, -60% Speed…activeFlash BombHex (Area)-60% Charge Speed-60% Speed-24 Melee DefenceCooldown 90 s · Duration 16 s · Range 35 mA bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
Counters
Good against
- Heavily armoured units — 280 of 280 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dwarfs: Doomseekers, Hammerers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Dramar Hammerfist skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Dramar Hammerfist's skills
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Flash BombFlash BombUnlocks at rank 6
- Ability: "Flash Bomb"
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Break Open the Casks!Break Open the Casks!
- Cooldown: -15% for "Restock!"
- Ability number of uses: +1 for "Restock!"
- RequisitionRequisition3 levelsLevel 1
- Ammunition: +8% (Hero's army)
- Ammunition: +12% (Hero's army)
- Ammunition: +20% (Hero's army)
- TriangulationTriangulation3 levelsLevel 1
- Missile strength: +3% (Hero's army)
- Missile strength: +7% (Hero's army)
- Missile strength: +12% (Hero's army)
- OverseerOverseer3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- SapperSapper3 levelsLevel 1
- Speed: +3% for all Missile units (Hero's army)
- Speed: +8% for all Missile units (Hero's army)
- Speed: +15% for all Missile units (Hero's army)
- Zhufbar 42-PoundersZhufbar 42-Pounders2 levelsLevel 1
- Army ability: "Zhufbar 42-Pounders"
- Army ability: "Zhufbar 42-Pounders"
- Ability number of uses: +1 for "Zhufbar 42-Pounders"
- Dead EyeDead Eye
- Range: +15%
- Hand-LoadedHand-Loaded3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +12%
- Missile strength: +20%
- Bare EssentialsBare Essentials
- Attribute: Stalk
- Armour: -30
- Speed: +20%
- Ballistics CalibrationBallistics Calibration
- Ability: "Ballistics Calibration"
- Barak Varr HandshakeBarak Varr Handshake
- "Sharpshooter" ammunition (increased range and anti-Infantry)
- Grudge-RakerGrudge-Raker
- "Grudge Raker" ammunition (decreased range and increased number of projectiles)
- Carry a Big StickCarry a Big Stick
- Attribute: Causes Fear
- Attribute: Vanguard Deployment
- Percussive MaintenancePercussive Maintenance2 levelsLevel 1
- Melee defence: +6
- Hit points: +10%
- Melee defence: +12
- Hit points: +20%
- Technical EnhancementsTechnical Enhancements2 levelsLevel 1
- Armour-piercing weapon damage: +20
- Armour: +8
- Armour-piercing weapon damage: +40
- Armour: +15
- Cinderblast ShellCinderblast Shell
- Ability: "Cinderblast Shell"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.