
Quarrellers (Great Weapons – Grudge Settlers)
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Quarrellers (Great Weapons – Grudge Settlers) are Dwarfs missile infantry: 5,600 HP across 80 models, armour 80, melee attack 24, melee defence 22, weapon strength 32, range 160 m, missile damage 1,477 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_quarrellers_1_grudge_reward. Patch 9.0.4, from the game's data tables.
Health
70 per model
5,600
Armour
80
Leadership
64
Speed
28
Melee attack
24
Melee defence
22
Weapon strength
8 base + 24 armour-piercing, +8 vs infantry
32
Charge bonus
16
Ranged
Range
160 m
Ammunition
22
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 24 of 32 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 1,477 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.