Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Quarrellers (Great Weapons – Grudge Settlers) unit card

Quarrellers (Great Weapons – Grudge Settlers)

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size

Duel it in the combat calculator →

Quarrellers (Great Weapons – Grudge Settlers) are Dwarfs missile infantry: 5,600 HP across 80 models, armour 80, melee attack 24, melee defence 22, weapon strength 32, range 160 m, missile damage 1,477 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_quarrellers_1_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

70 per model

5,600

bottom 24% of class

Armour

80

top 22% of class

Leadership

64

top 44% of class

Speed

28

bottom 9% of class

Melee attack

24

top 49% of class

Melee defence

22

bottom 32% of class

Weapon strength

8 base + 24 armour-piercing, +8 vs infantry

32

top 32% of class

Charge bonus

16

top 21% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.