Health
108 per model
8,640
bottom 37% of class
Armour
shield blocks 30% of frontal missiles
0
bottom 1% of class
Leadership
100
top 5% of class
Speed
40
top 26% of class
Melee attack
38
top 34% of class
Melee defence
32
bottom 39% of class
Weapon strength
32 base + 16 armour-piercing, +24 vs large
48
top 21% of class
Charge bonus
26
top 30% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Extremely Daring DeathblowAugment · +10 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveExtremely Daring DeathblowAugment+10 Melee Attack+50% Armour-Piercing Weapon Damage+50% Base Weapon Damage+15 Physical ResistancePassive
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.