Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Slayers (Grudge Settlers) unit card

Slayers (Grudge Settlers)

Melee infantry· Dual Axe Infantry· Tier 2· 80 models at Ultra size

Duel it in the combat calculator →

Slayers (Grudge Settlers) are Dwarfs melee infantry: 8,640 HP across 80 models, armour 0, melee attack 38, melee defence 32, weapon strength 48. It costs 900 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_slayers_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

108 per model

8,640

bottom 37% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

0

bottom 1% of class

Leadership

100

top 5% of class

Speed

40

top 26% of class

Melee attack

38

top 34% of class

Melee defence

32

bottom 39% of class

Weapon strength

32 base + 16 armour-piercing, +24 vs large

48

top 21% of class

Charge bonus

26

top 30% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Slayer

    This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Extremely Daring DeathblowAugment · +10 Melee Attack, +50% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.9% of the game's 194 infantry units in melee. Per 1,000 gold: 143.9 damage per second against Chaos Warriors; it lasts 27.4 s against one unit of them.

Beats, at a similar price: Skin Wolves (7.05× faster), Skin Wolves (Armoured) (6.64× faster), Gorgers (3.85× faster)

Loses to, at a similar price: Infernal Guard (4.21× slower), Chaos Warriors of Nurgle (4.10× slower), Chaos Warriors (4.07× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold.

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.