
Health
100 per model
10,000
top 21% of class
Armour
100
top 19% of class
Leadership
80
top 32% of class
Speed
28
bottom 7% of class
Melee attack
46
top 14% of class
Melee defence
38
top 42% of class
Weapon strength
14 base + 41 armour-piercing
55
top 11% of class
Charge bonus
24
top 34% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.