Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hammerers (Grudge Settlers) unit card

Hammerers (Grudge Settlers)

Melee infantry· Hammer Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Hammerers (Grudge Settlers) are Dwarfs melee infantry: 10,000 HP across 100 models, armour 100, melee attack 46, melee defence 38, weapon strength 55. It costs 1,200 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_hammerers_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

100 per model

10,000

top 21% of class

Armour

100

top 19% of class

Leadership

80

top 32% of class

Speed

28

bottom 7% of class

Melee attack

46

top 14% of class

Melee defence

38

top 42% of class

Weapon strength

14 base + 41 armour-piercing

55

top 11% of class

Charge bonus

24

top 34% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 76.8% of the game's 194 infantry units in melee. Per 1,000 gold: 326.7 damage per second against Chaos Warriors; it lasts 61.2 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (13.05× faster), Skin Wolves (10.91× faster), Aspiring Champions (4.81× faster)

Loses to, at a similar price: Greatswords (1.54× slower), Har Ganeth Executioners (1.13× slower), Grave Guard (Great Weapons) (1.12× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold.

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.