Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
King Lunn Ironhammer unit card

King Lunn Ironhammer

Hero· Melee Specialist· 1 model at Ultra size

Comes with The King & The Warlord(Warhammer I)

Skill tree →Duel it in the combat calculator →

King Lunn Ironhammer is Dwarfs hero: 4,168 HP, armour 0, melee attack 55, melee defence 50, weapon strength 250. It costs 1,000 in the campaign and in multiplayer. It comes with The King & The Warlord. Unit key wh_dlc06_dwf_cha_thane_ghost_0. Patch 9.0.4, from the game's data tables.

Health

4,168

bottom 44% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

0

bottom 1% of class

Leadership

100

top 2% of class

Speed

32

bottom 5% of class

Melee attack

55

top 15% of class

Melee defence

50

top 13% of class

Weapon strength

0 base + 250 armour-piercing

250

bottom 2% of class

Charge bonus

30

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

King Lunn Ironhammer skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan King Lunn Ironhammer's skills

  1. Ancestral Grudge
  2. Resolute
  3. Relentless
  4. Rune of Grimnir
  5. Immortality
  6. Mentor
  1. Ancestral Might
  2. Unfaltering
  3. Dawi Authority
  4. Inherited Arms
  5. Revered Thane
  1. Keeper of the Gate
  2. Ironbeard
  3. Wanderer
  1. Blade Master
  2. Devastating Charge
  3. Hard to Hit
  4. Deadly Blade
  5. Foe-Seeker
  6. Wound-Maker
  7. Scarred Veteran
  8. Blade Shield
  9. Deadly Onslaught
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.