Skyhammer Squadron (Gyrobombers)
War machine· Flying War Machine· Tier 3· 4 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skyhammer Squadron (Gyrobombers) are Dwarfs war machine: 4,248 HP across 4 models, armour 100, melee attack 50, melee defence 6, weapon strength 88, range 130 m, missile damage 2,027 per 10 s for the whole unit. It costs 1,400 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_veh_skyhammer_0. Patch 9.0.4, from the game's data tables.
Health
1,062 per model
4,248
Armour
100
Leadership
76
Speed
90
Melee attack
50
Melee defence
6
Weapon strength
68 base + 20 armour-piercing
88
Charge bonus
30
Ranged
Range
130 m
Ammunition
30
Missile damage
4 base + 16 AP, explosion 14 + 4 AP, 8 projectiles per shot
38
Reload time
6 s
Damage per 10 s
507
Attributes
- Can Fly
This unit can fly.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Skyhammer BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeSkyhammer BombBombardmentStrong vs multiple combatantsWeak vs a single combatantLarge strike areaPowerful explosionCooldown 0.1 s · Duration 1 s · 5 usesThe Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Counters
Good against
- Heavily armoured units — 16 of 20 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 2,027 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.