Hans Valhirsson
Hero· Melee Specialist· 1 model at Ultra size
Comes with Thorek Ironbrowfree(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hans Valhirsson is Dwarfs hero: 4,168 HP, armour 0, melee attack 65, melee defence 50, weapon strength 375. It costs 1,000 in the campaign and in multiplayer. It comes with Thorek Ironbrow. Unit key wh2_dlc17_dwf_cha_thane_ghost_2. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
0
Leadership
100
Speed
32
Melee attack
65
Melee defence
50
Weapon strength
0 base + 375 armour-piercing
375
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 375 of 375 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dwarfs: Doomseekers, Hammerers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Hans Valhirsson skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Order of GuardiansOrder of Guardians
- Melee attack: +10 when fighting against Undead factions
- Weapon strength: +10% when fighting against Undead factions
- Leadership: +4 when fighting against Undead factions (all units in army)
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Ancestral MightAncestral MightUnlocks at rank 12
- Melee attack: +5
- Weapon strength: +15%
- UnfalteringUnfaltering
- Hit points: +10%
- Dawi AuthorityDawi Authority
- Enemy Hero action success chance: -10%
- Ambush defence chance: +10% (Hero's army)
- Control: +4 (local province)
- Inherited ArmsInherited Arms
- Armour: +20
- Melee defence: +5
- Revered ThaneRevered Thane
- Passive ability: "Glittering Scales"
- Physical resistance: 10%
- Keeper of the GateKeeper of the GateUnlocks at rank 8
- Passive ability: "Guardian"
- Vigour loss reduction: -33% for Hammerers units (all units in army)
- Attribute: Expert Charge Defence
- IronbeardIronbeardUnlocks at rank 8
- Attacks cause "Flammable" effect, reducing fire resistance
- Ammunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)
- Fire resistance: 75%
- WandererWandererUnlocks at rank 8
- Attribute: Snipe for Rangers units (all units in army)
- Attribute: Stalk
- Attribute: Vanguard Deployment
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.