Health
4,168
Armour
0
Leadership
100
Speed
32
Melee attack
65
Melee defence
50
Weapon strength
0 base + 375 armour-piercing
375
Charge bonus
45
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Hans Valhirsson skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Order of GuardiansOrder of Guardians
Melee attack: +10 when fighting against Undead factions
Weapon strength: +10% when fighting against Undead factions
Leadership: +4 when fighting against Undead factions (all units in army)
ResoluteResoluteUnlocks at rank 6
Charge bonus: +15
RelentlessRelentlessUnlocks at rank 10 · 3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Ancestral MightAncestral Might
Melee attack: +5
Weapon strength: +15%
UnfalteringUnfaltering
Hit points: +10%
Dawi AuthorityDawi Authority
Enemy Hero action success chance: -10%
Ambush defence chance: +10% (Hero's army)
Control: +4 (local province)
Inherited ArmsInherited Arms
Armour: +20
Melee defence: +5
Revered ThaneRevered Thane
Passive ability: "Glittering Scales"
Physical resistance: 10%
Keeper of the GateKeeper of the GateUnlocks at rank 11
Passive ability: "Guardian"
Vigour loss reduction: -33% for Hammerers units (all units in army)
Attribute: Expert Charge Defence
IronbeardIronbeardUnlocks at rank 11
Attacks cause "Flammable" effect, reducing fire resistance
Ammunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)
Fire resistance: 75%
WandererWandererUnlocks at rank 11
Attribute: Snipe for Rangers units (all units in army)
Attribute: Stalk
Attribute: Vanguard Deployment
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.