Hans Valhirsson skill tree & build planner
DwarfsHeroUnit stats
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Order of GuardiansMelee attack: +10 when fighting against Undead factionsWeapon strength: +10% when fighting against Undead factionsLeadership: +4 when fighting against Undead factions (all units in army)"By Gazul's will, the foul despoilers of the dead shall meet their justice!"
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- RelentlessUnlocks at rank 11 · 3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- ImmortalityUnlocks at rank 20 · Starting skillWhen normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Ancestral MightUnlocks at rank 12Melee attack: +5Weapon strength: +15%The cumulative teachings of the Ancestors, directed through time to rupture the bodies of those who dare challenge Dawi supremacy.
- UnfalteringHit points: +10%Requires: Ancestral MightNever give up, never give in, never retreat, and never, ever surrender. Never give an inch; always move forward.
- Dawi AuthorityEnemy Hero action success chance: -10%Ambush defence chance: +10% (Hero's army)Control: +4 (local province)Requires: Ancestral MightThis one's reputation for great deeds in the service of all Dwarfkind ensures other Dawi always have a care for his wellbeing.
- Inherited ArmsArmour: +20Melee defence: +5Requires: Ancestral MightBearing the arms and wearing the armour of his Ancestors make it quite clear that only a coward and a failure blames his tools.
- Revered ThanePassive ability: "Glittering Scales"Physical resistance: 10%Requires: 2 skill points across Unfaltering, Dawi Authority, Inherited ArmsPeople have a habit of following the suicidally brave into danger, mistaking their madness for courage.
- Keeper of the GateUnlocks at rank 8Passive ability: "Guardian"Vigour loss reduction: -33% for Hammerers units (all units in army)Attribute: Expert Charge DefenceOne bound by an oath to defend fights all the harder, gladly giving his life rather than face the dishonour of failure.
- IronbeardUnlocks at rank 8Attacks cause "Flammable" effect, reducing fire resistanceAmmunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)Fire resistance: 75%Deep-tunnel warfare requires one to become comfortable standing closer to explosions than is perhaps sensible.
- WandererUnlocks at rank 8Attribute: Snipe for Rangers units (all units in army)Attribute: StalkAttribute: Vanguard DeploymentLong periods spent tracking foes far from the safety of the Holds makes experts at approaching enemies from unexpected angles.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 3 skill points across Devastating Charge, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 3 skill points across Wound-Maker, Scarred Veteran, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Hans Valhirsson · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,168 | 4,168 |
| Armour | 0 | 0 |
| Leadership | 100 | 100 |
| Speed | 32 | 32 |
| Melee attack | 65 | 65 |
| Melee defence | 50 | 50 |
| Weapon strength | 375 | 375 |
| … armour-piercing | 375 | 375 |
| Charge bonus | 45 | 45 |
| Ward save % | 0 | 0 |
| Physical resistance % | 55 | 55 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- When normally killed in action, this Hero will be wounded instead
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.