Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Long Drong's Slayer Pirates unit card

Long Drong's Slayer Pirates

Missile infantry· Close-Quarters Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown

Health

108 per model

8,640

top 4% of class

Armour

0

bottom 1% of class

Leadership

100

top 1% of class

Speed

40

top 25% of class

Melee attack

48

top 1% of class

Melee defence

41

top 6% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

26

top 8% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

6

bottom 3% of class

Missile damage

10 base + 12 AP

22

bottom 49% of class

Reload time

5 s

bottom 1% of class

Damage per 10 s

44

top 20% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Slayer

    This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Dwarf RumHex (Area) · -5 Melee Attackpassive
  • DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Who can field it

  • Karaz-a-Karak

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.