Long Drong's Slayer Pirates
Missile infantry· Close-Quarters Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown
Health
108 per model
8,640
Armour
0
Leadership
100
Speed
40
Melee attack
48
Melee defence
41
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
26
Ranged
Range
90 m
Ammunition
6
Missile damage
10 base + 12 AP
22
Reload time
5 s
Damage per 10 s
44
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Dwarf RumHex (Area) · -5 Melee AttackpassiveDwarf RumHex (Area)-5 Melee AttackPassive · Range 35 mImagine a rum so harsh and strong that only superior Dawi constitutions can bear it!
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.