
Dragon Slayer
Hero· Melee Specialist· 1 model at Ultra size
Comes with Thrones of Decay – Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dragon Slayer is Dwarfs hero: 4,502 HP, armour 0, melee attack 55, melee defence 45, weapon strength 410. It costs 700 in the campaign and in multiplayer. It comes with Thrones of Decay – Dwarfs. Unit key wh3_dlc25_dwf_cha_dragon_slayer. Patch 9.0.4, from the game's data tables.
Health
4,502
Armour
0
Leadership
100
Speed
42
Melee attack
55
Melee defence
45
Weapon strength
110 base + 300 armour-piercing, +35 vs large
410
Charge bonus
40
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Worthy FoeAugment · +12 Melee Attack, +20% Armour-Piercing Weapon Damage…passiveWorthy FoeAugment+12 Melee Attack+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveInevitably, adversaries come in all shapes, sizes and strengths; if you're trying to die, it's desirable to go down fighting a formidable enemy.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
- Heavily armoured units — 300 of 410 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Dragon Slayer skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- DeathblowDeathblow
- Passive ability: "Deathblow"
- Determined DeathblowDetermined DeathblowUnlocks at rank 5
- Replaces: "Deathblow"
- Passive ability: "Determined Deathblow"
- Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 10
- Replaces: "Determined Deathblow"
- Passive ability: "Extremely Daring Deathblow"
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Distinguished SlayerDistinguished SlayerUnlocks at rank 12
- Melee defence: +5
- Ward save: +5%
- Army of One, Slayer of ManyArmy of One, Slayer of Many
- Passive ability: "Worthy Foe"
- Attribute: Causes Fear
- Vanquish ChaosVanquish Chaos
- Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Corruption: -2 (local province)
- Big Game SlayerBig Game Slayer
- Charge bonus: +30
- Bonus vs Large: +15
- DragonsbaneDragonsbane
- Ability: "Colossal Strike"
- Weapon strength: +10%
- Follower of GrimnirFollower of GrimnirUnlocks at rank 8
- Weapon strength: +15%
- Toughened SkinToughened SkinUnlocks at rank 8
- Missile resistance: 10%
- Experienced WandererExperienced WandererUnlocks at rank 8
- Attribute: Strider
- Speed: +10%
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Stubborn DefianceStubborn Defiance3 levelsLevel 1
- Physical resistance: 5%
- Physical resistance: 7%
- Physical resistance: 10%
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- RelentlessRelentless2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.