Norgrimlings Ironbreakers (Ironbreakers)
Melee infantry· Axe Infantry· Tier 4· 120 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Norgrimlings Ironbreakers (Ironbreakers) are Dwarfs melee infantry: 11,520 HP across 120 models, armour 125, melee attack 43, melee defence 79, weapon strength 32, range 60 m, missile damage 5,200 per 10 s for the whole unit. It costs 1,650 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0. Patch 9.0.4, from the game's data tables.
Health
96 per model
11,520
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
125
Leadership
95
Speed
26
Melee attack
43
Melee defence
79
Weapon strength
22 base + 10 armour-piercing
32
Charge bonus
8
Ranged
Range
60 m
Ammunition
2
Missile damage
1 base + 0 AP, explosion 27 + 11 AP
39
Reload time
9 s
Damage per 10 s
43
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Counters
Good against
- Lightly armoured units without shields — 5,200 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Lahmian Handmaidens (Death) (5.70× faster), Giant Slayers (3.97× faster), Depth Guard (Polearms) (3.57× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,650 multiplayer gold. Dwarf units ranked.
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.