
The Grimdelvers (Thunderers)
Missile infantry· Close-Quarters Missile Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown
Comes with Thrones of Decay – Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Grimdelvers (Thunderers) are Dwarfs missile infantry: 5,680 HP across 80 models, armour 80, melee attack 27, melee defence 36, weapon strength 28, range 90 m, missile damage 3,000 per 10 s for the whole unit. It costs 950 in the campaign and in multiplayer. They come with Thrones of Decay – Dwarfs. Unit key wh3_dlc25_dwf_inf_thunderers_ror. Patch 9.0.4, from the game's data tables.
Health
71 per model
5,680
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
80
Leadership
74
Speed
28
Melee attack
27
Melee defence
36
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
4
Ranged
Range
90 m
Ammunition
22
Missile damage
4 base + 11 AP, 3 projectiles per shot
15
Reload time
12 s
Damage per 10 s
38
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 11 of 15 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 3,000 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.