Ulthar's Raiders (Rangers – Great Weapons)
Missile infantry· Close-Quarters Infantry· Tier 2· 80 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ulthar's Raiders (Rangers – Great Weapons) are Dwarfs missile infantry: 5,440 HP across 80 models, armour 40, melee attack 29, melee defence 27, weapon strength 32, range 80 m, missile damage 3,200 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_ulthars_raiders_0. Patch 9.0.4, from the game's data tables.
Health
68 per model
5,440
Armour
40
Leadership
70
Speed
33
Melee attack
29
Melee defence
27
Weapon strength
8 base + 24 armour-piercing
32
Charge bonus
16
Ranged
Range
80 m
Ammunition
12
Missile damage
6 base + 26 AP
32
Reload time
8 s
Damage per 10 s
40
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Marked by UltharHex · -30 Armour, -25% Missile Block Chance…activeMarked by UltharHex-30 Armour-25% Missile Block Chance-20% Missile ResistanceCooldown 120 s · Duration 28 s · Wind-up 3 sThose marked for death by the mighty Ranger or his crew may find their armour and shield of little practical use…
Counters
Good against
- Heavily armoured units — 24 of 32 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 3,200 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
- Heavy large units — infantry-sized, mass 120e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.