Health
1,605 per model
6,420
Armour
shield blocks 30% of frontal missiles
0
Leadership
100
Speed
40
Melee attack
38
Melee defence
32
Weapon strength
32 base + 16 armour-piercing, +24 vs large
48
Charge bonus
26
Ranged
Range
80 m
Ammunition
4
Missile damage
6 base + 26 AP, 38 projectiles per shot
32
Reload time
0 s
Damage per 10 s
0
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Who can field it
- Karaz-a-Karak
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc25_dwf_art_goblin_hewer_malakai).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.