Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Goblin Hewers unit card

Goblin Hewers

War machine· Specialist Artillery· Tier 3· 4 models (crew of 40) at Ultra size

Health

1,605 per model

6,420

top 26% of class

Armour

shield blocks 30% of frontal missiles

0

bottom 1% of class

Leadership

100

top 14% of class

Speed

40

top 27% of class

Melee attack

38

top 9% of class

Melee defence

32

top 8% of class

Weapon strength

32 base + 16 armour-piercing, +24 vs large

48

top 35% of class

Charge bonus

26

top 20% of class

Ranged

Range

80 m

bottom 5% of class

Ammunition

4

bottom 1% of class

Missile damage

6 base + 26 AP, 38 projectiles per shot

32

bottom 2% of class

Reload time

0 s

bottom 1% of class

Damage per 10 s

0

bottom 1% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Slayer

    This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Who can field it

  • Karaz-a-Karak

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc25_dwf_art_goblin_hewer_malakai).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.