Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Longbeards (Great Weapons) unit card

Longbeards (Great Weapons)

Melee infantry· Great Axe Infantry· Tier 2· 100 models at Ultra size

Health

86 per model

8,600

bottom 35% of class

Armour

100

top 19% of class

Leadership

80

top 32% of class

Speed

26

bottom 2% of class

Melee attack

30

bottom 31% of class

Melee defence

38

top 42% of class

Weapon strength

10 base + 26 armour-piercing

36

top 49% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Who can field it

  • Karaz-a-Karak

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.