Ekrund Miners (Miners – Blasting Charges)
Melee infantry· Pickaxe Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ekrund Miners (Miners – Blasting Charges) are Dwarfs melee infantry: 7,600 HP across 100 models, armour 80, melee attack 29, melee defence 24, weapon strength 22, range 55 m, missile damage 2,556 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_ekrund_miners_0. Patch 9.0.4, from the game's data tables.
Health
76 per model
7,600
Armour
80
Leadership
78
Speed
28
Melee attack
29
Melee defence
24
Weapon strength
5 base + 17 armour-piercing
22
Charge bonus
12
Ranged
Range
55 m
Ammunition
3
Missile damage
1 base + 0 AP, explosion 18 + 4 AP
23
Reload time
9 s
Damage per 10 s
26
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 17 of 22 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,556 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (3.21× faster), Eshin Triads (1.38× faster), Forsaken (1.13× faster)
Loses to, at a similar price: Spirit Host (4.33× slower), Marauders of Nurgle (3.05× slower), Marauders (Great Weapons) (3.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Dwarf units ranked.
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.