Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Spirit of Grungni unit card

The Spirit of Grungni

War machine· Flying War Machine· Tier 5· 1 model (crew of 29) at Ultra sizeRegiment of Renown

Comes with Thrones of Decay – Dwarfs(Warhammer III)

Duel it in the combat calculator →

The Spirit of Grungni is Dwarfs war machine: 12,580 HP, armour 80, melee attack 20, melee defence 4, weapon strength 500, range 1 m, missile damage 110 per 10 s for the whole unit. It costs 3,600 in the campaign and 3,800 in multiplayer. It comes with Thrones of Decay – Dwarfs. Unit key wh3_dlc25_dwf_veh_thunderbarge_grungni_mp. Patch 9.0.4, from the game's data tables.

Health

12,580

top 2% of class

Armour

80

top 30% of class

Leadership

100

top 14% of class

Speed

30

top 35% of class

Melee attack

20

top 42% of class

Melee defence

4

bottom 1% of class

Weapon strength

150 base + 350 armour-piercing

500

top 2% of class

Charge bonus

15

top 29% of class

Ranged

Range

1 m

bottom 1% of class

Ammunition

40

top 7% of class

Missile damage

0 base + 0 AP, explosion 75 + 35 AP

110

bottom 28% of class

Reload time

10 s

top 22% of class

Damage per 10 s

110

bottom 15% of class

Attributes

  • Always Flying

    This unit is always flying and cannot land.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Gunship

    This unit relies entirely on missile attacks to deal damage and has no melee capabilities. Gunship-type units also: Attack ground targets from directly above Attack flying targets from range Have certain riders with infinite Ammunition

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Spear of GrungniMagic Missile · Requires line of sight to the target, Causes armour-piercing damage…active
  • ThunderburnerAugment · -70% Turn Speed, +150% Speedactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc25_dwf_veh_thunderbarge_grungni).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.