
Miners (Blasting Charges)
Melee infantry· Pickaxe Infantry· Tier 1· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Miners (Blasting Charges) are Dwarfs melee infantry: 7,600 HP across 100 models, armour 80, melee attack 20, melee defence 18, weapon strength 22, range 55 m, missile damage 2,556 per 10 s for the whole unit. It costs 450 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_miners_1. Patch 9.0.4, from the game's data tables.
Health
76 per model
7,600
Armour
80
Leadership
68
Speed
28
Melee attack
20
Melee defence
18
Weapon strength
5 base + 17 armour-piercing
22
Charge bonus
12
Ranged
Range
55 m
Ammunition
1
Missile damage
1 base + 0 AP, explosion 18 + 4 AP
23
Reload time
9 s
Damage per 10 s
26
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 17 of 22 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,556 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (80.40× faster), Pigback Riders (1.14× faster)
Loses to, at a similar price: Spearmen (Shields) (3.92× slower), Spirit Host (3.47× slower), Zombie Pirate Deckhand Mob (Polearms) (3.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Dwarf units ranked.
Match-ups people search for: Miners (Blasting Charges) vs Dwarf Warriors
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc25_dwf_inf_miners_1_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.