Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Dragonback Slayers (Slayers) unit card

Dragonback Slayers (Slayers)

Melee infantry· Dual Axe Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Dragonback Slayers (Slayers) are Dwarfs melee infantry: 8,640 HP across 80 models, armour 0, melee attack 48, melee defence 41, weapon strength 48. It costs 1,150 in the campaign and 1,200 in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_dragonback_slayers_0. Patch 9.0.4, from the game's data tables.

Health

108 per model

8,640

bottom 37% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

0

bottom 1% of class

Leadership

100

top 5% of class

Speed

40

top 26% of class

Melee attack

48

top 11% of class

Melee defence

41

top 34% of class

Weapon strength

32 base + 16 armour-piercing, +24 vs large

48

top 21% of class

Charge bonus

26

top 30% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Slayer

    This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Power of the DragonbackAugment · +20% Flame Resistancepassive
  • DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 7.7% of the game's 194 infantry units in melee. Per 1,000 gold: 145.1 damage per second against Chaos Warriors; it lasts 33.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (7.64× faster), Skin Wolves (Armoured) (7.19× faster), Gorgers (3.58× faster)

Loses to, at a similar price: Chosen of Tzeentch (4.43× slower), Infernal Ironsworn (4.08× slower), Chosen of Khorne (Dual Weapons) (4.04× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Dwarf units ranked.

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.