Dragonback Slayers (Slayers)
Melee infantry· Dual Axe Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dragonback Slayers (Slayers) are Dwarfs melee infantry: 8,640 HP across 80 models, armour 0, melee attack 48, melee defence 41, weapon strength 48. It costs 1,150 in the campaign and 1,200 in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_dragonback_slayers_0. Patch 9.0.4, from the game's data tables.
Health
108 per model
8,640
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
0
Leadership
100
Speed
40
Melee attack
48
Melee defence
41
Weapon strength
32 base + 16 armour-piercing, +24 vs large
48
Charge bonus
26
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Power of the DragonbackAugment · +20% Flame ResistancepassivePower of the DragonbackAugment+20% Flame ResistancePassiveStrong and tenacious, the Dawi’s hardy, passionate nature can be put to lethally good use on the battlefield.
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Large units — bonus vs large 24e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dwarfs: Doomseekers, Hammerers
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (7.64× faster), Skin Wolves (Armoured) (7.19× faster), Gorgers (3.58× faster)
Loses to, at a similar price: Chosen of Tzeentch (4.43× slower), Infernal Ironsworn (4.08× slower), Chosen of Khorne (Dual Weapons) (4.04× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Dwarf units ranked.
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.