
Health
5,084
Armour
0
Leadership
100
Speed
42
Melee attack
60
Melee defence
50
Weapon strength
120 base + 300 armour-piercing, +15 vs infantry
420
Charge bonus
50
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Hurricane of DeathVortex · Good against armour, Huge, stationary area of effect…activeHurricane of DeathVortexGood against armourHuge, stationary area of effectStrong vs multiple unitsCooldown 120 s · Duration 6 sGaragrim spins his weapon in a practiced arc, creating a whirlwind of blood, death and destruction.
Slayer of LegendAugment · +10 Melee Attack, +20% Armour-Piercing Weapon Damage…passiveSlayer of LegendAugment+10 Melee Attack+20% Armour-Piercing Weapon Damage+20% Base Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)PassiveA Slayer is the personification of death, thriving in battle with every ounce of blood spilled.
The War-MournerAugment (Area) · +10% Armour-Piercing Weapon Damage, +10% Base Weapon DamagepassiveThe War-MournerAugment (Area)+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassive · Range 55 mThe title of War-Mourner is a grave honour indeed, bestowed upon one with the strength not to be burdened by their duties.
Wards of GrimnirAugment · +20 Damage Resistance, Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)passiveWards of GrimnirAugment+20 Damage ResistanceEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)Passive"Shrug off the petty blows of weaklings! Relish in mighty Grimnir's holy protection!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Garagrim Ironfist skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
DeathblowDeathblow
Passive ability: "Deathblow"
Determined DeathblowDetermined DeathblowUnlocks at rank 8
Replaces: "Deathblow"
Passive ability: "Determined Deathblow"
Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 8
Replaces: "Deathblow"
Passive ability: "Extremely Daring Deathblow"
ResoluteResoluteUnlocks at rank 6
Charge bonus: +15
RelentlessRelentlessUnlocks at rank 10 · 3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
Slayer OathSlayer OathUnlocks at rank 12
Construction cost: -25% for Slayer buildings (local province)
Speed: +10% for Infantry units (Hero's army)
Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Hero's army)
Army of One, Slayer of ManyArmy of One, Slayer of Many
Passive ability: "Worthy Foe"
Attribute: Causes Fear
Attribute: Causes Terror
Dutiful LeaderDutiful Leader
Unit experience gain: +15% (Hero's army)
Upkeep: -15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
The War-mournerThe War-mourner
Passive ability: "The War-Mourner"
Weapon strength: +15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
Stubborn DefianceStubborn Defiance
Melee defence: +5
Hit points: +10%
Slayer of LegendSlayer of Legend
Passive ability: "Slayer of Legend"
Armour-piercing weapon damage: +50
Follower of GrimnirFollower of Grimnir
Weapon strength: +15%
Toughened SkinToughened Skin
Missile resistance: 10%
Experienced WandererExperienced Wanderer
Attribute: Strider
Speed: +10%
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Stubborn DefianceStubborn Defiance3 levelsLevel 1
Physical resistance: 5%
Physical resistance: 7%
Physical resistance: 10%
Ancestral GrudgeAncestral Grudge2 levelsLevel 1
Weapon strength: +5%
Weapon strength: +7% when fighting against Greenskins
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.