
Garagrim Ironfist
Hero· Melee Specialist· 1 model at Ultra size
Comes with Thrones of Decay – Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Garagrim Ironfist is a legendary hero of Dwarfs: 5,084 HP, armour 0, melee attack 60, melee defence 50, weapon strength 420. It costs 800 in multiplayer. It comes with Thrones of Decay – Dwarfs. Unit key wh3_dlc25_dwf_cha_garagrim_ironfist. Patch 9.0.4, from the game's data tables.
Health
5,084
Armour
0
Leadership
100
Speed
42
Melee attack
60
Melee defence
50
Weapon strength
120 base + 300 armour-piercing, +15 vs infantry
420
Charge bonus
50
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Hurricane of DeathVortex · Good against armour, Huge, stationary area of effect…activeHurricane of DeathVortexGood against armourHuge, stationary area of effectStrong vs multiple unitsCooldown 120 s · Duration 6 sGaragrim spins his weapon in a practiced arc, creating a whirlwind of blood, death and destruction.
- Slayer of LegendAugment · +10 Melee Attack, +20% Armour-Piercing Weapon Damage…passiveSlayer of LegendAugment+10 Melee Attack+20% Armour-Piercing Weapon Damage+20% Base Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)PassiveA Slayer is the personification of death, thriving in battle with every ounce of blood spilled.
- The War-MournerAugment (Area) · +10% Armour-Piercing Weapon Damage, +10% Base Weapon DamagepassiveThe War-MournerAugment (Area)+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassive · Range 55 mThe title of War-Mourner is a grave honour indeed, bestowed upon one with the strength not to be burdened by their duties.
- Wards of GrimnirAugment · +20% Damage Resistance, Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)passiveWards of GrimnirAugment+20% Damage ResistanceEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)Passive"Shrug off the petty blows of weaklings! Relish in mighty Grimnir's holy protection!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dwarfs: Giant Slayers, Hammerers
- Heavily armoured units — 300 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Garagrim Ironfist skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Garagrim Ironfist's skills
- DeathblowDeathblow
- Passive ability: "Deathblow"
- Determined DeathblowDetermined DeathblowUnlocks at rank 5
- Replaces: "Deathblow"
- Passive ability: "Determined Deathblow"
- Extremely Daring DeathblowExtremely Daring DeathblowUnlocks at rank 10
- Replaces: "Deathblow"
- Passive ability: "Extremely Daring Deathblow"
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Slayer OathSlayer OathUnlocks at rank 12
- Construction cost: -25% for Slayer buildings (local province)
- Speed: +10% for Infantry units (Hero's army)
- Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Hero's army)
- Army of One, Slayer of ManyArmy of One, Slayer of Many
- Passive ability: "Worthy Foe"
- Attribute: Causes Fear
- Attribute: Causes Terror
- Dutiful LeaderDutiful Leader
- Unit experience gain: +15% (Hero's army)
- Upkeep: -15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
- The War-mournerThe War-mourner
- Passive ability: "The War-Mourner"
- Weapon strength: +15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)
- Stubborn DefianceStubborn Defiance
- Melee defence: +5
- Hit points: +10%
- Slayer of LegendSlayer of Legend
- Passive ability: "Slayer of Legend"
- Armour-piercing weapon damage: +50
- Follower of GrimnirFollower of GrimnirUnlocks at rank 8
- Weapon strength: +15%
- Toughened SkinToughened SkinUnlocks at rank 8
- Missile resistance: 10%
- Experienced WandererExperienced WandererUnlocks at rank 8
- Attribute: Strider
- Speed: +10%
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Stubborn DefianceStubborn Defiance3 levelsLevel 1
- Physical resistance: 5%
- Physical resistance: 7%
- Physical resistance: 10%
- Ancestral GrudgeAncestral Grudge2 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +7% when fighting against Greenskins
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.