Garagrim Ironfist skill tree & build planner
DwarfsHeroUnit stats
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- DeathblowStarting skillPassive ability: "Deathblow"
- Determined DeathblowUnlocks at rank 5Replaces: "Deathblow"Passive ability: "Determined Deathblow"Requires: DeathblowThe weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe.
- Extremely Daring DeathblowUnlocks at rank 10Replaces: "Deathblow"Passive ability: "Extremely Daring Deathblow"Requires: Determined DeathblowIt's a crazy piece of acrobatics, for sure, but it might just work; if it does, the opponent has no chance.
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- RelentlessUnlocks at rank 11 · 3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- Slayer OathUnlocks at rank 12Construction cost: -25% for Slayer buildings (local province)Speed: +10% for Infantry units (Hero's army)Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (Hero's army)"I am a Dwarf! My honour is my life and without it I am nothing. I shall become a Slayer. I shall seek redemption in the eyes of my Ancestors. I shall become as death to my enemies, until I face he that takes my life and my shame."
- Army of One, Slayer of ManyPassive ability: "Worthy Foe"Attribute: Causes FearAttribute: Causes TerrorRequires: Slayer OathSome people don't need friends; in fact, friends might get in the way and be accidentally killed in a particularly nasty way.
- Dutiful LeaderUnit experience gain: +15% (Hero's army)Upkeep: -15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)Requires: Slayer OathBehind all the hot-headed bravado and suicidal bravery stands a Dwarf who takes the leadership of his Slayer band very, VERY seriously.
- The War-mournerPassive ability: "The War-Mourner"Weapon strength: +15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Hero's army)Requires: Slayer OathAs War-mourner, it's Garagrim's duty to tend to the Shrine of Grimnir, allowing him to open up the temple's store of ancient rune axes left in tribute.
- Stubborn DefianceMelee defence: +5Hit points: +10%Requires: Slayer OathMany blows over many battles have hardened this warrior beyond compare, making his hide as tough as Dragon scales.
- Slayer of LegendPassive ability: "Slayer of Legend"Armour-piercing weapon damage: +50Requires: 2 skill points across Dutiful Leader, The War-mourner, Army of One, Slayer of Many, Stubborn DefianceWith three crests of angry orange hair, an extremely hard stare, and a visible, bubbling resentment coupled with a severe lack of social graces, Garagrim is very much the Slayer's Slayer.
- Follower of GrimnirUnlocks at rank 8Weapon strength: +15%The living personification of courage, as the Fearless was many centuries before him.
- Toughened SkinUnlocks at rank 8Missile resistance: 10%When you've been fighting for decades, the accumulated scars start to act as a leathery carapace in their own right.
- Experienced WandererUnlocks at rank 8Attribute: StriderSpeed: +10%"Right across the Old World I've walked, and the New, as well. There's no corner I've not visited, no horror I've not seen... and killed."
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Stubborn Defiance3 levelsLevel 1Physical resistance: 5%Level 2Physical resistance: 7%Level 3Physical resistance: 10%Requires: Blade MasterMany blows over many battles have hardened this warrior beyond compare, making his hide as tough as Dragon scales.
- Ancestral Grudge2 levelsLevel 1Weapon strength: +5%Weapon strength: +7% when fighting against GreenskinsLevel 2Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsRequires: Blade MasterAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Hard to Hit, Stubborn Defiance, Ancestral GrudgeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Foe-SeekerA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Deadly Blade, Scarred Veteran, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Garagrim Ironfist · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,084 | 5,084 |
| Armour | 0 | 0 |
| Leadership | 100 | 100 |
| Speed | 42 | 42 |
| Melee attack | 60 | 60 |
| Melee defence | 50 | 50 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 15 | 15 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Passive ability: "Deathblow"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
