Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Longbeards (Great Weapons – Grudge Settlers) unit card

Longbeards (Great Weapons – Grudge Settlers)

Melee infantry· Great Axe Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Longbeards (Great Weapons – Grudge Settlers) are Dwarfs melee infantry: 8,600 HP across 100 models, armour 100, melee attack 30, melee defence 38, weapon strength 36. It costs 750 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_longbeards_1_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

86 per model

8,600

bottom 35% of class

Armour

100

top 19% of class

Leadership

80

top 32% of class

Speed

26

bottom 2% of class

Melee attack

30

bottom 31% of class

Melee defence

38

top 42% of class

Weapon strength

10 base + 26 armour-piercing

36

top 49% of class

Charge bonus

18

bottom 45% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 58.2% of the game's 194 infantry units in melee. Per 1,000 gold: 185.6 damage per second against Chaos Warriors; it lasts 84.2 s against one unit of them.

Beats, at a similar price: Skin Wolves (8.56× faster), Warp-Grinders (7.09× faster), Forsaken of Nurgle (3.13× faster)

Loses to, at a similar price: Greatswords (1.62× slower), Foot Squires (1.45× slower), Infernal Guard (1.38× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold.

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.