
Health
4,168
Armour
shield blocks 55% of frontal missiles
120
Leadership
70
Speed
32
Melee attack
50
Melee defence
55
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
30
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Thane skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Ancestral GrudgeAncestral GrudgeUnlocks at rank 3
Weapon strength: +8%
Weapon strength: +15% when fighting against Greenskins
ResoluteResoluteUnlocks at rank 6
Charge bonus: +15
RelentlessRelentlessUnlocks at rank 10 · 3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Rune of GrimnirRune of GrimnirUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Fell-Handed WarriorFell-Handed Warrior
Melee attack: +5
Weapon strength: +15%
UnfalteringUnfaltering
Hit points: +10%
Dawi AuthorityDawi Authority
Enemy Hero action success chance: -10%
Ambush defence chance: +10% (Hero's army)
Control: +4 (local province)
Inherited ArmsInherited Arms
Armour: +20
Melee defence: +5
Revered ThaneRevered Thane
Passive ability: "Glittering Scales"
Physical resistance: 10%
Keeper of the GateKeeper of the GateUnlocks at rank 11
Passive ability: "Guardian"
Vigour loss reduction: -33% for Hammerers units (all units in army)
Attribute: Expert Charge Defence
IronbeardIronbeardUnlocks at rank 11
Attacks cause "Flammable" effect, reducing fire resistance
Ammunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)
Fire resistance: 75%
WandererWandererUnlocks at rank 11
Attribute: Snipe for Rangers units (all units in army)
Attribute: Stalk
Attribute: Vanguard Deployment
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.