
Thane
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thane is Dwarfs hero: 4,168 HP, armour 120, melee attack 50, melee defence 55, weapon strength 400. It costs 1,000 in the campaign and 550 in multiplayer. Unit key wh_main_dwf_cha_thane. Patch 9.0.4, from the game's data tables.
Health
4,168
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
70
Speed
32
Melee attack
50
Melee defence
55
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
30
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Thane skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Ancestral GrudgeAncestral GrudgeUnlocks at rank 4
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- ResoluteResoluteUnlocks at rank 7
- Charge bonus: +15
- RelentlessRelentlessUnlocks at rank 11 · 3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Fell-Handed WarriorFell-Handed WarriorUnlocks at rank 12
- Melee attack: +5
- Weapon strength: +15%
- UnfalteringUnfaltering
- Hit points: +10%
- Dawi AuthorityDawi Authority
- Enemy Hero action success chance: -10%
- Ambush defence chance: +10% (Hero's army)
- Control: +4 (local province)
- Inherited ArmsInherited Arms
- Armour: +20
- Melee defence: +5
- Revered ThaneRevered Thane
- Passive ability: "Glittering Scales"
- Physical resistance: 10%
- Keeper of the GateKeeper of the GateUnlocks at rank 8
- Passive ability: "Guardian"
- Vigour loss reduction: -33% for Hammerers units (all units in army)
- Attribute: Expert Charge Defence
- IronbeardIronbeardUnlocks at rank 8
- Attacks cause "Flammable" effect, reducing fire resistance
- Ammunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)
- Fire resistance: 75%
- WandererWandererUnlocks at rank 8
- Attribute: Snipe for Rangers units (all units in army)
- Attribute: Stalk
- Attribute: Vanguard Deployment
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.