Thane skill tree & build planner
DwarfsHeroUnit stats
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Ancestral GrudgeUnlocks at rank 4Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- RelentlessUnlocks at rank 11 · 3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Fell-Handed WarriorUnlocks at rank 12Melee attack: +5Weapon strength: +15%Only the best weapons and armour are good enough for this strong and noble Dawi hero.
- UnfalteringHit points: +10%Requires: Fell-Handed WarriorNever give up, never give in, never retreat, and never, ever surrender. Never give an inch; always move forward.
- Dawi AuthorityEnemy Hero action success chance: -10%Ambush defence chance: +10% (Hero's army)Control: +4 (local province)Requires: Fell-Handed WarriorThis one's reputation for great deeds in the service of all Dwarfkind ensures other Dawi always have a care for his wellbeing.
- Inherited ArmsArmour: +20Melee defence: +5Requires: Fell-Handed WarriorBearing the arms and wearing the armour of his Ancestors make it quite clear that only a coward and a failure blames his tools.
- Revered ThanePassive ability: "Glittering Scales"Physical resistance: 10%Requires: 2 skill points across Unfaltering, Dawi Authority, Inherited ArmsPeople have a habit of following the suicidally brave into danger, mistaking their madness for courage.
- Keeper of the GateUnlocks at rank 8Passive ability: "Guardian"Vigour loss reduction: -33% for Hammerers units (all units in army)Attribute: Expert Charge DefenceNot with: Ironbeard, WandererOne bound by an oath to defend fights all the harder, gladly giving his life rather than face the dishonour of failure.
- IronbeardUnlocks at rank 8Attacks cause "Flammable" effect, reducing fire resistanceAmmunition: +50% for Irondrakes, Ironbreakers and Miners units (all units in army)Fire resistance: 75%Not with: Keeper of the Gate, WandererDeep-tunnel warfare requires one to become comfortable standing closer to explosions than is perhaps sensible.
- WandererUnlocks at rank 8Attribute: Snipe for Rangers units (all units in army)Attribute: StalkAttribute: Vanguard DeploymentNot with: Keeper of the Gate, IronbeardLong periods spent tracking foes far from the safety of the Holds makes experts at approaching enemies from unexpected angles.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Full Plate Armour, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Thane · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,168 | 4,168 |
| Armour | 120 | 120 |
| Leadership | 70 | 70 |
| Speed | 32 | 32 |
| Melee attack | 50 | 50 |
| Melee defence | 55 | 55 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 140 | 140 |
| Charge bonus | 30 | 30 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
