Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dwarfs · Immortal Empires · Realm of Chaos

Masters of Innovation

wh3_dlc25_dwf_malakai

Comes with Thrones of Decay – Dwarfs(Warhammer III)

Masters of Innovation is a playable Dwarfs faction in Total War: Warhammer III, led by Malakai Makaisson. In Immortal Empires it starts in Kraka Drak with 1 region. It is also playable in Realm of Chaos. It comes with Thrones of Decay – Dwarfs. Faction key wh3_dlc25_dwf_malakai. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Kraka Drak (Gianthome Mountains)

  1. 1.Maggoth Kin — Lair of the Troll King · near (2.1%) · minor faction
  2. 2.Clan Moulder — Hell Pit · near (2.7%)
  3. 3.Druzhina Enclave — Fort Ostrosk · medium (4.9%) · minor faction
  4. 4.Brotherhood of the Bear — The Tower of Khrakk · medium (5.6%) · minor faction
  5. 5.Ropsmenn Clan — Praag · medium (5.8%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 2 unpleasant · 6 uninhabitable · 1 climate differs from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 4

  • Complete 4 Legendary Battles in Malakai's Adventures.
  • Upgrade the Airship Frame to a Reinforced Airship Frame Reinforced Airship Frame
  • Finish an Age of Reckoning in Gorm tier 2 times.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

  • Miners

    Melee infantry · Health per 1,000 gold: 23,385

    Recruited from Dwarf Mining Colony (Major Settlement, level 1)

  • Irondrakes

    Missile infantry · Missile damage per 1,000 gold: 5,867

    Recruited from Arms Forge (Infantry Workshops, level 1)

  • Flame Cannons

    War machines & artillery · Missile damage per 1,000 gold: 1,898

    Recruited from Automated Foundry (Artillery Workshop, level 3)

Faction leader

Malakai Makaisson

Malakai Makaisson

Masters of Innovation

Slayer Engineer Extraordinaire
  • Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
  • Upkeep: -15% for Artillery and Flying War Machine units (all armies)
  • Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
  • Starts campaign with control of Gotrek & Felix

Faction effects

  • Magic item drop chance from battle: -12%
  • Income from post-battle loot: -60%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Complete 4 Legendary Battles in Malakai's Adventures.
  2. Upgrade the Airship Frame to a Reinforced Airship Frame Reinforced Airship Frame
  3. Finish an Age of Reckoning in Gorm tier 2 times.
  4. Construct landmark: The Silver Hall
  5. Complete a Legendary Grudge

REWARDS

Travelling Reckoner
  • Oathgold from buildings: +15%
Workshop Assistant
  • Construction cost: -50% for Engineering and Guild Workshops building chains (factionwide)
  • Construction time: -1% for Engineering and Guild Workshops building chains (factionwide)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Complete 3 Legendary Grudges.
  3. Complete all Legendary Battles in Malakai's Adventures.
  4. Spend 2,000 Oathgold in the Forge

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Oathgold: +3,000

Plan a co-op campaign with Masters of Innovation — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.

Climate

Suitable

  • Frozen(race: Unpleasant)
  • Mountain
  • Savannah
  • Wasteland

Unpleasant

  • Desert
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Jungle
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Masters of Innovation fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.