
Dwarfs · Immortal Empires · Realm of Chaos
Masters of Innovation
wh3_dlc25_dwf_malakaiComes with Thrones of Decay – Dwarfs(Warhammer III)
Masters of Innovation is a playable Dwarfs faction in Total War: Warhammer III, led by Malakai Makaisson. In Immortal Empires it starts in Kraka Drak with 1 region. It is also playable in Realm of Chaos. It comes with Thrones of Decay – Dwarfs. Faction key wh3_dlc25_dwf_malakai. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Kraka Drak (Gianthome Mountains)
- 1.Maggoth Kin — Lair of the Troll King · near (2.1%) · minor faction
- 2.Clan Moulder — Hell Pit · near (2.7%)
- 3.Druzhina Enclave — Fort Ostrosk · medium (4.9%) · minor faction
- 4.Brotherhood of the Bear — The Tower of Khrakk · medium (5.6%) · minor faction
- 5.Ropsmenn Clan — Praag · medium (5.8%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 2 unpleasant · 6 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 5 objectives · long victory: 4
- Complete 4 Legendary Battles in Malakai's Adventures.
- Upgrade the Airship Frame to a Reinforced Airship Frame Reinforced Airship Frame
- Finish an Age of Reckoning in Gorm tier 2 times.
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Malakai Makaisson
Masters of Innovation
- Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
- Upkeep: -15% for Artillery and Flying War Machine units (all armies)
- Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
- Starts campaign with control of Gotrek & Felix
- Recruit rank: +3 for Artillery and Flying War Machine units (all armies)
- Upkeep: -15% for Artillery and Flying War Machine units (all armies)
- Has access to Malakai's Adventures, enabling powerful War Machine and Artillery modifications and unique Legendary Battles
- Starts campaign with control of Gotrek & Felix
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Complete 4 Legendary Battles in Malakai's Adventures.
- Upgrade the Airship Frame to a Reinforced Airship Frame Reinforced Airship Frame
- Finish an Age of Reckoning in Gorm tier 2 times.
- Construct landmark: The Silver Hall
- Complete a Legendary Grudge
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Construction cost: -50% for Engineering and Guild Workshops building chains (factionwide)
- Construction time: -1% for Engineering and Guild Workshops building chains (factionwide)
- Construction cost: -50% for Engineering and Guild Workshops building chains (factionwide)
- Construction time: -1% for Engineering and Guild Workshops building chains (factionwide)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Complete 3 Legendary Grudges.
- Complete all Legendary Battles in Malakai's Adventures.
- Spend 2,000 Oathgold in the Forge
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with Masters of Innovation — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Frozen(race: Unpleasant)
Mountain
Savannah
Wasteland
Unpleasant
Desert
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Jungle
Magical Forest
Ocean
Undead Wasteland
How settling Masters of Innovation fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.