Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Irondrakes (Grudge Settlers) unit card

Irondrakes (Grudge Settlers)

Missile infantry· Flamethrower Infantry· Tier 2· 28 models at Ultra size

Duel it in the combat calculator →

Irondrakes (Grudge Settlers) are Dwarfs missile infantry: 3,584 HP across 28 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 120 m, missile damage 4,107 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_irondrakes_0_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

128 per model

3,584

bottom 1% of class

Armour

125

top 2% of class

Leadership

85

top 5% of class

Speed

26

bottom 4% of class

Melee attack

20

bottom 31% of class

Melee defence

27

top 44% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 7% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

120 m

bottom 34% of class

Ammunition

100

top 1% of class

Missile damage

8 base + 4 AP, explosion 15 + 6 AP, 4 projectiles per shot

33

top 18% of class

Reload time

9 s

top 32% of class

Damage per 10 s

147

top 8% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.