
Irondrakes (Grudge Settlers)
Missile infantry· Flamethrower Infantry· Tier 2· 28 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Irondrakes (Grudge Settlers) are Dwarfs missile infantry: 3,584 HP across 28 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 120 m, missile damage 4,107 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_irondrakes_0_grudge_reward. Patch 9.0.4, from the game's data tables.
Health
128 per model
3,584
Armour
125
Leadership
85
Speed
26
Melee attack
20
Melee defence
27
Weapon strength
17 base + 3 armour-piercing
20
Charge bonus
6
Ranged
Range
120 m
Ammunition
100
Missile damage
8 base + 4 AP, explosion 15 + 6 AP, 4 projectiles per shot
33
Reload time
9 s
Damage per 10 s
147
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 4,107 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
- Heavy large units — infantry-sized, mass 180e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.