Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Peak Gate Guard (Hammerers) unit card

Peak Gate Guard (Hammerers)

Melee infantry· Hammer Infantry· Tier 4· 100 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Peak Gate Guard (Hammerers) are Dwarfs melee infantry: 10,000 HP across 100 models, armour 100, melee attack 57, melee defence 48, weapon strength 55. It costs 1,550 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_peak_gate_guard_0. Patch 9.0.4, from the game's data tables.

Health

100 per model

10,000

top 21% of class

Armour

100

top 19% of class

Leadership

90

top 12% of class

Speed

28

bottom 7% of class

Melee attack

57

top 2% of class

Melee defence

48

top 19% of class

Weapon strength

14 base + 41 armour-piercing

55

top 11% of class

Charge bonus

24

top 34% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.9% of the game's 194 infantry units in melee. Per 1,000 gold: 328.1 damage per second against Chaos Warriors; it lasts 68 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (14.42× faster), Aspiring Champions (5.15× faster), Lahmian Handmaidens (Death) (4.29× faster)

Loses to, at a similar price: Har Ganeth Executioners (1.26× slower), Hammerers (1.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Dwarf units ranked.

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.