Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Ironbreakers vs Slayers

For the same gold, the melee goes to Ironbreakers: 43.6 s to cut down the other side's gold worth, against 211.1 s the other way. One unit against one, the edge goes to Ironbreakers as well (Ironbreakers cost 1,250 gold, Slayers 900). Base stats, patch 9.0.4; no charge or abilities.

IronbreakersIronbreakersDwarfs · Melee infantry · 1,250 goldWINS FOR THE GOLD
SlayersSlayersDwarfs · Melee infantry · 900 gold
IronbreakersSlayers
Multiplayer cost1,250900
Health (whole unit)9,6008,640
Models10080
Armour1250
Melee attack / defence34 / 6638 / 32
Weapon strength (armour-piercing)32 (10)48 (16)
Attack interval4.3 s4.3 s
Melee damage per second against the other275.332.7
Time to beat the other, one unit each31.4 s293.2 s
Time to beat the other's gold worth, same gold43.6 s211.1 s
Missile damage per 10 s against the other4,333—
Volleys to destroy the other (all hitting)3 — more than its ammunition—
Time to shoot down the other's gold worth, same gold27.7 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Ironbreakers and Slayers. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.