Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Goblins (Spears) unit card

Goblins (Spears)

Melee infantry· Spear Infantry· Tier 1· 160 models at Ultra size

Duel it in the combat calculator →

Goblins (Spears) are Greenskins melee infantry: 8,960 HP across 160 models, armour 25, melee attack 18, melee defence 28, weapon strength 23. It costs 325 in the campaign and in multiplayer. Unit key wh_main_grn_inf_goblin_spearmen. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

bottom 43% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

25

bottom 29% of class

Leadership

50

bottom 11% of class

Speed

33

bottom 42% of class

Melee attack

18

bottom 3% of class

Melee defence

28

bottom 26% of class

Weapon strength

17 base + 6 armour-piercing, +9 vs large

23

bottom 6% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Padded Shields

    Armour · 20 Scrap

    • Passive ability: "Padded Shields"
  • Spiky Bitz

    Weapon · 50 Scrap

    • Armour-piercing weapon damage: +3

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 69.4% of the game's 194 infantry units in melee. Per 1,000 gold: 98.7 damage per second against Chaos Warriors; it lasts 82.4 s against one unit of them.

Beats, at a similar price: Grail Reliquae (377.07× faster), Pigback Riders (2.76× faster), Nurglings (1.78× faster)

Loses to, at a similar price: Zombie Pirate Deckhand Mob (1.80× slower), Men-at-Arms (1.72× slower), Spearmen (Shields) (1.71× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 325 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.