
Goblins (Spears)
Melee infantry· Spear Infantry· Tier 1· 160 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Goblins (Spears) are Greenskins melee infantry: 8,960 HP across 160 models, armour 25, melee attack 18, melee defence 28, weapon strength 23. It costs 325 in the campaign and in multiplayer. Unit key wh_main_grn_inf_goblin_spearmen. Patch 9.0.4, from the game's data tables.
Health
56 per model
8,960
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
25
Leadership
50
Speed
33
Melee attack
18
Melee defence
28
Weapon strength
17 base + 6 armour-piercing, +9 vs large
23
Charge bonus
8
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Bought with Scrap

Padded Shields
Armour · 20 Scrap
- Passive ability: "Padded Shields"

Spiky Bitz
Weapon · 50 Scrap
- Armour-piercing weapon damage: +3
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (377.07× faster), Pigback Riders (2.76× faster), Nurglings (1.78× faster)
Loses to, at a similar price: Zombie Pirate Deckhand Mob (1.80× slower), Men-at-Arms (1.72× slower), Spearmen (Shields) (1.71× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 325 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.