Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Arachnarok Spider (Flinger) unit card

Arachnarok Spider (Flinger)

Monster· Specialist Artillery· Tier 4· 1 model (crew of 4) at Ultra size

Comes with Omens of Destruction – Greenskins(Warhammer III)

Duel it in the combat calculator →

Arachnarok Spider (Flinger) is Greenskins monster: 9,997 HP, armour 120, melee attack 58, melee defence 30, weapon strength 500, range 400 m, missile damage 283 per 10 s for the whole unit. It costs 1,950 in the campaign and in multiplayer. It comes with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_mon_arachnarok_spider_flinger. Patch 9.0.4, from the game's data tables.

Health

9,997

top 33% of class

Armour

120

top 11% of class

Leadership

65

bottom 29% of class

Speed

57

bottom 33% of class

Melee attack

58

top 27% of class

Melee defence

30

bottom 16% of class

Weapon strength

140 base + 360 armour-piercing, +20 vs large

500

top 43% of class

Charge bonus

40

bottom 29% of class

Ranged

Range

400 m

top 7% of class

Ammunition

22

bottom 37% of class

Missile damage

90 base + 325 AP, explosion 30 + 65 AP

510

top 22% of class

Reload time

18 s

bottom 1% of class

Damage per 10 s

283

bottom 26% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Bought with Scrap

  • Strapped Plates

    Armour · 50 Scrap

    • Missile resistance: 20%
  • Bigga Rocks

    Arrow · 40 Scrap

    • Missile explosion radius: +20%
  • Spiky Leg Bitz

    Weapon · 60 Scrap

    • Charge bonus: +20
    • Weapon strength: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 78.1% of the game's 99 monsters units in melee. Per 1,000 gold: 31 damage per second against Chaos Warriors; it lasts 32.9 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.14× faster), Thundertusk (3.08× faster), Ancient Stegadon (2.98× faster)

Loses to, at a similar price: Curs'd Ettin (2.11× slower), Chaos Giant (1.92× slower), Treeman (1.66× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,950 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.