Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Night Goblin Archers (Fanatics) unit card

Night Goblin Archers (Fanatics)

Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra size

Health

54 per model

6,480

top 41% of class

Armour

15

bottom 6% of class

Leadership

40

bottom 6% of class

Speed

35

bottom 43% of class

Melee attack

15

bottom 13% of class

Melee defence

20

bottom 27% of class

Weapon strength

20 base + 7 armour-piercing

27

bottom 47% of class

Charge bonus

9

top 47% of class

Ranged

Range

115 m

bottom 31% of class

Ammunition

24

top 22% of class

Missile damage

11 base + 1 AP

12

bottom 8% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

15

bottom 8% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Spinning LoonsVortex · Causes armour-piercing damage, Small moving area of effect…active

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.