Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Night Goblin Archers (Fanatics) unit card

Night Goblin Archers (Fanatics)

Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Night Goblin Archers (Fanatics) are Greenskins missile infantry: 6,480 HP across 120 models, armour 15, melee attack 15, melee defence 20, weapon strength 27, range 115 m, missile damage 1,800 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh_main_grn_inf_night_goblin_fanatics_1. Patch 9.0.4, from the game's data tables.

Health

54 per model

6,480

top 41% of class

Armour

15

bottom 6% of class

Leadership

40

bottom 6% of class

Speed

35

bottom 43% of class

Melee attack

15

bottom 13% of class

Melee defence

20

bottom 27% of class

Weapon strength

20 base + 7 armour-piercing

27

bottom 47% of class

Charge bonus

9

top 47% of class

Ranged

Range

115 m

bottom 31% of class

Ammunition

24

top 22% of class

Missile damage

11 base + 1 AP

12

bottom 8% of class

Reload time

8 s

top 25% of class

Damage per 10 s

15

bottom 8% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Spinning LoonsVortex · Causes armour-piercing damage, Small moving area of effect…active

Upgrades

Bought with Scrap

  • Thicka Robes

    Armour · 35 Scrap

    • Leadership: +10
    • Melee defence: +5
  • Heavy Ammo

    Arrow · 30 Scrap

    • Armour-piercing missile damage: +3
  • Combat Skinsacks

    Bag · 70 Scrap

    • Ammunition: +20%
    • Reload time reduction: +15%
  • Fungus Flasks

    Flask · 50 Scrap · only Crooked Moon

    • Passive ability: "Night Goblin Poison"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.