Night Goblin Archers (Fanatics)
Missile infantry· Missile Infantry· Tier 2· 120 models at Ultra size
Health
54 per model
6,480
Armour
15
Leadership
40
Speed
35
Melee attack
15
Melee defence
20
Weapon strength
20 base + 7 armour-piercing
27
Charge bonus
9
Ranged
Range
115 m
Ammunition
24
Missile damage
11 base + 1 AP
12
Reload time
8 s
Damage per 10 s
15
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Stalk
This unit can move hidden in any terrain.
Abilities
Spinning LoonsVortex · Causes armour-piercing damage, Small moving area of effect…activeSpinning LoonsVortexCauses armour-piercing damageSmall moving area of effectStrong vs multiple unitsWeak vs a single combatantUnpredictable release from unitCooldown 30 s · Duration 12 s · 3 usesSent mad by drinking fungus brew, Night Goblin Fanatics are released from their mobs as a twirling cyclone of destruction armed with a large ball and chain!
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.